Battleground Effects are applied at the start of each player's turn, after they play a card and before their Commander's skills activate. Otherwise, Battleground Effects act as normal skills, meaning that Enhance-based Battleground Effects are blocked by Inhibit and the Enfeeble All effect can be evaded.
- 1 Enhance Effects
- 2 Skill Effects
- 3 Miscellaneous Effects
- 4 Conquest Battleground Effects
- 5 Global Battleground Effects
|Haunting Miasma||Enhance All Enfeeble 1|
|Suffocating Miasma||Enhance All Enfeeble 2|
|Paralyzing Miasma||Enhance All Enfeeble 3|
|Mending Light||Enhance All Heal 1|
|Restorative Light||Enhance All Heal 2|
|Rejuventating Light||Enhance All Heal 3|
|Unbreakable Shield||Enhance All Protect 1|
|Indestructible Shield||Enhance All Protect 2|
|Immortal Shield||Enhance All Protect 3|
|Inspiring Roar||Enhance All Rally 1|
|Resounding Roar||Enhance All Rally 2|
|Invigorating Roar||Enhance All Rally 3|
|Explosive Volley||Enhance All Strike 1|
|Deadly Volley||Enhance All Strike 2|
|Destructive Volley||Enhance All Strike 3|
|Dampening Field||Enhance All Weaken 1|
|Containment Field||Enhance All Weaken 2|
|Suppression Field||Enhance All Weaken 3|
|Fortified Aegis||Enhance All Armor 1|
|Reinforced Aegis||Enhance All Armor 2|
|Augmented Aegis||Enhance All Armor 3|
|Vigorous Retribution||Enhance All Avenge 1|
|Enraged Retribution||Enhance All Avenge 2|
|Violent Retribution||Enhance All Avenge 3|
|Rapid Decay||Enhance All Corrosive 1|
|Fervent Decay||Enhance All Corrosive 2|
|Volatile Recoil||Enhance All Counter 1|
|Erratic Recoil||Enhance All Counter 2|
|Eruptive Recoil||Enhance All Counter 3|
|Bolstered Phalanx||Enhance All Legion 1|
|Empowered Phalanx||Enhance All Legion 2|
|United Phalanx||Enhance All Legion 3|
|Burning Rage||Enhance All Berserk 1|
|Fiery Rage||Enhance All Berserk 2|
|Thunderous Rage||Enhance All Berserk 3|
|Restrictive Bindings||Enhance All Inhibit 1|
|Restrictive Chains||Enhance All Inhibit 2|
|Restrictive Barrier||Enhance All Inhibit 3|
|Blood Siphon||Enhance All Leech 1|
|Blood Lust||Enhance All Leech 2|
|Blood Frenzy||Enhance All Leech 3|
|Noxious Fog||Enhance All Poison 1|
|Noxious Mist||Enhance All Poison 2|
|Noxious Haze||Enhance All Poison 3|
|Toxic Arena||Enfeeble All 1|
|Noxious Arena||Enfeeble All 2|
|Experimental Mutation||Evolve 2 Leech to Refresh|
|Remedial Chant||Heal All 2|
|Soothing Chant||Heal All 2|
|Restorative Chant||Heal All 2|
|Luminous Aura||Protect All 1|
|Radiant Aura||Protect All 2|
|Hallowed Aura||Protect All 3|
|Boostful Howl||Rally All 1|
|Rousing Howl||Rally All 2|
|Inspirited Howl||Rally All 3|
|Missile Barrage||Strike All 2|
|Grating Screech||Weaken All 2|
|Hindering Confinement||Weaken All 1|
|Prohibitive Confinement||Weaken All 2|
|Crippling Confinement||Weaken All 3|
Taste of Blood
Each assault deals 1 extra Attack damage for each assault that dealt Attack damage this turn.
Bathe in Blood
Each assault deals 2 extra Attack damage for each assault that dealt Attack damage this turn.
Conquest Battleground Effects
Each region in Conquest has its own Battleground effect that is active during battles in that region.
|Norhaven||Storm Shelters||Enhance All Evade 3|
|Mech Graveyard||Scrap Field||Enhance All Counter 3|
|Cleave Rock||Splinter Legacy||Enhance All Berserk 3|
|Infested Depot||Infested Supplies||Enhance All Leech 3|
|Seismic Beacon||Seismic Interference||Enhance All Inhibit 3|
|Tyrolian Outpost||Reforged Plating||Enhance All Armor 3|
|The Spire||Imperial Domain||Heal All 3|
|Red Maw Base||Red Maw Barracks||Rally All 3|
|Brood Nest||Blighted Swamps||Enfeeble All 3|
|SkyCom Complex||Network Interference||Weaken All 3|
|Magma Foundry||Volcanic Rain||Strike All 3|
|Jotun's Pantheon||Jotun's Presence||Protect All 3|
|Phobos Station||Orbital Bombardment||Strike All 2
Siege All 2
|Asphodel Nexus||Nexus Resonance||The Nexus hums with untapped power|
Global Battleground Effects
Global Battleground Effects are large, unique effects that focus on one skill. They are active for two weeks at a time and when active, the appear in all game modes, including Missions, Battle, Raids, Brawls and Guild Wars.
5/18/2015 - 6/1/2015
6/15/2015 - 6/29/2015
Assault cards have Armor equal to the greatest Armor value between it and the cards adjacent to it. (Assaults without Armor can gain Armor from Fortification)
7/20/2015 - 8/3/2015
- Attack lowered below 0 does not create additional Rally.
- For example, if an Assault has 4 attack and it is Weakened for 6, the Weakener only gets Rally 4.
- Evaded Weakens count as 0 for determining the size of the Rally.
- Weaken All will proc a Rally All at the highest amount successfully weakened.
- Paybacked Weaken can also proc Rallies for the team the Payback Assault is on.
8/17/2015 - 8/31/2015
- The Heal and Protect cannot be Inhibited.
- This happens after Counter damage is dealt.
- X/2 is always rounded up.
9/21/2015 - 10/5/2015
Any skill negated by Inhibit is copied and targets a single opposing unit regardless of faction.
- A Diverted skill that targets an enemy card and is subsequently Inhibited will not be Diverted back.
- Enhance and Evolve skills will still properly affect cards with the targeted skills when Diverted.
- Skills that would target N or All allies will only target one enemy unit when Diverted.
- Skills that would only target cards of a specific faction will be able to target cards of any faction when Diverted.
- Overloaded skills targeting units that would be Inhibited will not be Diverted, as Overload will cause them to not be Inhibited in the first place.
- Diverted Overload will target enemy units like standard Overload and last until the end of the enemy’s turn.
11/2/2015 - 11/23/2015
- This effect will occur immediately after Legion’s trigger, before defensive combat skills are applied (Counter, Armor, etc.)
- Cards that do not activate Legion (no attack, Jammed, etc) will not apply Brigade’s effect.
- Cards that have Legion trigger twice in one turn (via Flurry) will have the Brigade effect happen twice.
12/14/2015 - 1/18/2016
- The Protect portion will trigger after a card is played but before any cards take their actions. It is not affected by Jam; it may be Inhibited.
- Assault kills triggered by skills (Strike, Poison, etc.) will not trigger Heroism.
2/8/2016 - 3/7/2016
- The Poisoned Assault will spread the Poison regardless of how it died, it doesn’t have to die from Poison specifically.
- If multiple Poisoned cards were to die simultaneously, they will stack Poison on to each other and that stacked Poison will continue down the line. For example: if the first 2 cards have Poison 2, the third card is not Poisoned when the first 2 cards die simultaneously. The third card will end up with Poison 4 (The first card stacks onto the second which then stacks onto the third).
- Poison applied normally from Attacking still doesn’t stack, it will only replace the Poison if it is higher. Only the Poison spread from Virulence stacks.
3/28/2016 - 4/25/2016
Whenever an Assault Heals an Assault, it will also Protect that Assault for X/2. (X/2 Values are rounded up)