Acquiring and UpgradingEdit
Fortress cards are purchased and upgraded on a Guild level using Guild Points (), also known as GP, earned from Event Quests. Guilds can equip up to two Defense Fortress cards and two Siege Fortress cards. Guilds are allowed to equip multiple copies of the same Fortress card.
|Level||0 -> 1||1 -> 2||2 -> 3||3 -> 4||Total|
When a battle begins, a player may choose to attack the enemy core directly, or attack a specific Fortress. When attacking the core or a Defense Fortress, you will start the game with any active Siege Fortresses in play.
When attacking an enemy Fortress slot, the enemy will start the game with that Fortress in play, whether it is Siege or Defensive.
When attacking the enemy core, the enemy starts the game with all active Defensive Fortresses in play. However, if the attacker wins, they score double personal and war points.
Fortresses have 4000 Hit Points. A successful attack against a Fortress will deal 25 damage, and a loss will deal 1 damage. If the Fortress runs out of Hit Points, it will be disabled until next fight. Disabled Fortresses do not appear in battles.
Players can take their guild's Fortresses into battle against Raid bosses. Only Siege Fortresses are deployed.
Fortresses do not take damage during Raids.
|Mortar Tower||Tesla Coil|
|Corrosive Spore||Foreboding Archway|
|Inspiring Altar||Illuminary Blockade|
Guild Fortresses are not used in Conquest, instead players use Fortresses from regions they hold influence over.
In Conquest, Fortresses cannot be damaged or destroyed, cannot be upgraded, and do not need to be selected by officers. Instead the Fortresses from the five highest ranked regions will be deployed.
|Tier 1||Norhaven||Mech Graveyard||Infested Depot||Seismic Beacon||Tyrolian Outpost|
|Tier 2||The Spire||Red Maw Base||Brood Nest||SkyCom Complex||Jotun's Pantheon|
All items (26)