Tyrant Unleashed Wiki
No edit summary
(Updated regeneration status based upon the dev post here: http://www.kongregate.com/forums/2468-general/topics/456193-dev-raid-recharge)
Tag: Visual edit
Line 9: Line 9:
 
[[Raid]]s are played with a separate energy bar, like [[Guild War]]s and [[Brawl]]s. It holds a maximum of 25 attacks ([[File:Event_attack.png|21px]]), starts full, and refills one attack every 30 mins. Refills can be purchased for [[File:Wb.png|21px]] 5 per attack.  Unlike Guild Wars and Brawls the battles in Raids are not played in Surge Mode.
 
[[Raid]]s are played with a separate energy bar, like [[Guild War]]s and [[Brawl]]s. It holds a maximum of 25 attacks ([[File:Event_attack.png|21px]]), starts full, and refills one attack every 30 mins. Refills can be purchased for [[File:Wb.png|21px]] 5 per attack.  Unlike Guild Wars and Brawls the battles in Raids are not played in Surge Mode.
   
After the timer for the raid event has completed, players can continue fighting any level they are currently on, but cannot start new levels. Energy regeneration continues. It may show "Not Recharging" at first.
+
After the timer for the raid event has completed, players can continue fighting any level they are currently on, but cannot start new levels. Energy regeneration stops (a bug previously allowed regeneration to continue during the [[Carnifex Raid]], [[Oluth Raid]], and [[Forsaken Horde Raid]]).
   
 
==[[Carnifex Raid]]==
 
==[[Carnifex Raid]]==

Revision as of 19:19, 15 December 2014

Raids are guild events where an entire guild works together to take down a difficult boss.

Raids last three days. Raid are broken down into levels (Raid level bg). After eight hours, if a level is not cleared, the boss' health will refill.

Once a level is cleared, the next level may be started immediately. Each time the boss' level increases, its max health increases by 1,000 points and it gains access to more powerful cards.

Guilds can bring their Siege Fortresses into battle with them against a raid boss, and Fortresses purchased during a raid are still available in that month's Guild War.

Raids are played with a separate energy bar, like Guild Wars and Brawls. It holds a maximum of 25 attacks (Event attack), starts full, and refills one attack every 30 mins. Refills can be purchased for Wb 5 per attack.  Unlike Guild Wars and Brawls the battles in Raids are not played in Surge Mode.

After the timer for the raid event has completed, players can continue fighting any level they are currently on, but cannot start new levels. Energy regeneration stops (a bug previously allowed regeneration to continue during the Carnifex Raid, Oluth Raid, and Forsaken Horde Raid).

Carnifex Raid

Period: 12/12/2014 - 12/15/2014

New Skill None
Rarity epic Epic Reward Pantheon Progeny
Rarity legendary Legendary Reward Trench
Rarity vindicator Vindicator Reward Irrian

Oluth Raid

Period: 11/14/2014 - 11/17/2014

New Skill None
Rarity epic Epic Reward Gorivore
Rarity legendary Legendary Reward Auger
Rarity vindicator Vindicator Reward Onyx

Forsaken Horde Raid

Period: 10/30/2014 - 11/3/2014

New Skill Legion
Rarity epic Epic Reward Xanadu
Rarity legendary Legendary Reward Lucidous
Rarity vindicator Vindicator Reward Greatheart

Jotun Raid

Period: 9/12/2014 - 9/15/2014

New Skill Valor
Rarity epic Epic Reward Rampage
Rarity legendary Legendary Reward Gallant Knight
Rarity vindicator Vindicator Reward Serraco

Apocalypse Raid

Period: 8/21/2014 - 8/24/2014

New Skill Overload
Rarity epic Epic Reward Stinger
Rarity legendary Legendary Reward Arch Nova
Rarity vindicator Vindicator Reward Jyackavor