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==Turn Breakdown==
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This page's content is now in a better place.
 
   
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''Coming soon...''
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==See also==
 
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*[[Skills]]
 
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==Skill Targeting==
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''Coming soon...''
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==Skill Attributes==
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Most skills have one or more attributes that change the effects of the skill. Not every attribute can appear on any skill - only certain combinations are allowed.
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Attributes affect how a skill is written on a card - the format is:
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<pre>
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SKILLNAME (N) (S) (to S2) (All) (Y) (X) (every C)
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</pre>
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No skill uses all of these attributes at once. Unused attributes are not displayed.
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==='''X'''===
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'''X''' is the most common attribute. It is an integer, and it controls the magnitude of the skill's effect. For example, [[Strike]] 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like [[Evade]] and [[Payback]], it instead controls how many times they may activate per round.
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All skills use the X attribute except for [[Evolve]], [[Flurry]], [[Jam]], [[Overload]] and [[Wall]].
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==='''Y'''===
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'''Y''' controls which [[faction]]s can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target assaults of any faction. For example, [[Heal]] 2 can target any assault, even if it is a different faction than the card that used it. If Y is set to a faction, only assaults of that faction or [[Progenitor]]s can be targeted. [[Rally]] [[Imperial]] 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target [[Progenitor]]s exist.
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Only friendly-target Activation skills can have the Y attribute. Those skills currently include [[Heal]], [[Protect]], [[Rally]], and [[Overload]].
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==='''All'''===
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The '''All''' attribute allows skills to target all available targets instead of one at random. For example, [[Strike]] All 1 hits every enemy assault instead of a single random one. [[Protect]] All [[Imperial]] 1 will give Protect to all of your [[Imperial]]s and [[Progenitor]]s, not just one.
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Any activation skill can have the All attribute. Currently those skills are [[Enfeeble]], [[Enhance]], [[Evolve]], [[Heal]], [[Jam]], [[Overload]], [[Protect]], [[Rally]], [[Siege]], [[Strike]], and [[Weaken]].
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==='''C'''===
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The '''C''' attribute limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn.
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Currently only [[Jam]] and [[Flurry]] use C.
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==='''N'''===
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''Coming soon...''
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==='''S'''===
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''Coming soon...''
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==='''S2'''===
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''Coming soon...''
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