Tyrant Unleashed Wiki
Tyrant Unleashed Wiki
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==Turn Breakdown==
 
   
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==See also==
''Coming soon...''
 
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*[[Skills]]
 
==Skill Targeting==
 
 
''Coming soon...''
 
 
==Skill Attributes==
 
 
Most skills have one or more attributes that change the effects of the skill. Not every attribute can appear on any skill - only certain combinations are allowed.
 
 
Attributes affect how a skill is written on a card - the format is:
 
 
<pre>
 
SKILLNAME (N) (S) (to S2) (All) (Y) (X) (every C)
 
</pre>
 
 
No skill uses all of these attributes at once. Unused attributes are not displayed.
 
 
==='''X'''===
 
 
'''X''' is the most common attribute. It is an integer, and it controls the magnitude of the skill's effect. For example, [[Strike]] 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like [[Evade]] and [[Payback]], it instead controls how many times they may activate per round.
 
 
All skills use the X attribute except for [[Evolve]], [[Flurry]], [[Jam]], [[Overload]] and [[Wall]].
 
 
==='''Y'''===
 
 
'''Y''' controls which [[faction]]s can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target assaults of any faction. For example, [[Heal]] 2 can target any assault, even if it is a different faction than the card that used it. If Y is set to a faction, only assaults of that faction or [[Progenitor]]s can be targeted. [[Rally]] [[Imperial]] 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target [[Progenitor]]s exist.
 
 
Only friendly-target Activation skills can have the Y attribute. Those skills currently include [[Heal]], [[Protect]], [[Rally]], and [[Overload]].
 
 
==='''All'''===
 
 
The '''All''' attribute allows skills to target all available targets instead of one at random. For example, [[Strike]] All 1 hits every enemy assault instead of a single random one. [[Protect]] All [[Imperial]] 1 will give Protect to all of your [[Imperial]]s and [[Progenitor]]s, not just one.
 
 
Any activation skill can have the All attribute. Currently those skills are [[Enfeeble]], [[Enhance]], [[Evolve]], [[Heal]], [[Jam]], [[Overload]], [[Protect]], [[Rally]], [[Siege]], [[Strike]], and [[Weaken]].
 
 
==='''C'''===
 
 
The '''C''' attribute limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn.
 
 
Currently only [[Jam]] and [[Flurry]] use C.
 
 
==='''N'''===
 
 
The '''N''' attribute is used to identify a specific number of cards that the skill targets; this is instead of the skill affecting "all". For example, [[Overload]] 2 applies the Overload effect to two Assault cards.
 
 
Currently only [[Jam]] and [[Overload]] use N. [[Egelio the Traitor]] is the only card available to players with a Jam skill that includes N, though some unavailable event cards have made use of it.
 
 
==='''S'''===
 
 
The '''S''' attribute is used by skills that affect other skills, and controls which skill is affected by the skill with this attribute.
 
 
Currently, only [[Enhance]] and [[Evolve]] use S.
 
 
==='''S2'''===
 
 
The '''S2''' attribute is currently only used by [[Evolve]], and indicates what skill the evolved skill becomes.
 

Latest revision as of 12:00, 23 February 2021

This page's content is now in a better place.

See also[]