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Reload On Attacked: Evolve All Flurry to Venom


(TRIGGER) NAME (CARD_ID) (N) (ALL) (S) (S2) (Y) (X) (C)

TRIGGER Overrides skill trigger condition.

For example, On Play: Strike 1 will cast Strike 1 immediately upon playing the card it is on, but the card will not activate Strike 1 during normal skill activation.
NAME Which skill this is.
CARD_ID Used by Summon to indicate which card will be created.
N How many cards the skill can target.

For example Overload 2 applies the Overload effect to two Assault cards. N is only used by a handful of skills - Overload, Jam, Enrage, Enhance, and Evolve.
ALL Targets every possible target instead of a single random one.

For example Strike All 1 hits every enemy Assault, and Protect All Imperial 1 will give Protect to all of your Imperials and Progenitors.
S Indicates which skill will be affected. Only used by Enhance and Evolve.
S2 Used by Evolve to indicates which skill the evolved skill becomes.
Y Limits which factions can be targeted by the skill. Having no Y attribute means that a skill can target Assaults of any faction.

For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or Progenitors can be targeted. Rally Imperial 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target Progenitors exist.
X The magnitude of the skill's effect.

For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round.
C Limits how many turns of cooldown are needed after a successful use of this skill. It is often used on skills that would be too powerful if they could be used every turn.
Activation
  • Active effects.
  • Triggers during the card's turn, before attack.
  • User must have finished its delay.
Defensive
  • Passive or reactive effects.
  • Triggers depend on being targeted by attack or Activation skill, or another card dying.
  • Does not require user to have finished delay.
Combat Modifier
  • Alters the card's attack behavior.
Damage-Dependent
  • Triggers when the card's attack deals non-zero damage.
Triggered
  • Activates when specific conditions are met.
  • Does not require user to have finished delay.
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Reveal Wall
Reveal Armor
Reveal Counter
Reveal Heal
Reveal Rally
Reveal Strike
Reveal Weaken
Reveal Siege
Reveal Pierce
Reveal Poison
Reveal Leech
Reveal Evade
Reveal Berserk
Reveal Enfeeble
Reveal Protect
Reveal Enhance
Reveal Jam
Reveal Corrosive
Reveal Rupture
Reveal Rush
Reveal Flying
Reveal Inhibit
Reveal Flurry
Reveal Valor
Reveal Overload
Reveal Legion
Reveal Payback
Reveal Avenge
Reveal Refresh
Reveal Evolve
Reveal Venom
Reveal Mend
Reveal Mortar
Reveal Swipe
Reveal Sunder
Reveal Enrage
Reveal Allegiance
Reveal Drain
Reveal Stasis
Reveal Revenge
Reveal Mimic
Reveal Coalition
Reveal Sabotage
Reveal Barrier
Reveal Entrap
Reveal Subdue
Reveal Tribute
Reveal Summon
Reveal Bravey
Reveal Absorb
Reveal Disease
Reveal Mark
Reveal Fortify
Reveal Hunt
Reveal Scavenge
Click - apply sorting filter ; SHIFT+Click - apply several sorting filters
NAME TRIGGER CARD_ID N ALL S S2 Y X C ORDER
Conceal Wall
Conceal Wall
Wall 3000

Intercepts attack damage dealt to the Commander.

  • For Structures only.
  • Incoming attack is entirely redirected from Commander onto the skill wielder.

Conceal Armor
Conceal Armor
Armor X 4000

Reduces damage taken from each attack.

  • For Assaults only.
  • Does not affect Swipe.

Conceal Counter
Counter X 6000

After being attacked, deal damage to attacker.

  • Deals damage even if no damage was taken from the attack.
  • Triggers before Leech.

Conceal Heal
Heal TRIGGER ALL Y X 105000

Restores health to an injured allied Assault.

  • Targets only Assault units that are below their maximum health.

Conceal Rally
Rally TRIGGER ALL Y X 107000

Increase attack of an allied Assault.

  • Targets only Assaults that can act this turn.
  • Lasts until the end of the turn.
  • Stackable.

Conceal Strike
Strike TRIGGER ALL X 109000

Deals damage to an enemy Assault.


Conceal Weaken
Weaken TRIGGER ALL X 111000

Reduce attack of an enemy Assault.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Stackable.

Conceal Siege
Siege TRIGGER ALL X 112000

Deal damage to an enemy Structure.


Conceal Pierce
Pierce X 152000

Bypass damage protection for attack damage.

  • Effective against Armor, Protect, Barrier, and Stasis.

Conceal Poison
Poison X 51111

When attacked, Poison the attacker. Poison deals damage at the end of turn, then halves.

  • Stackable.
  • Poison damage cannot be reduced by any form of protection.

Conceal Leech
Leech X 203000

After dealing attack damage to an Assault, permanently gain health.

  • Always gains X max health, as long as any amount of damage was dealt.
  • Increasing max health also increases current health.
  • Leech activates after Counter damage is dealt.

Conceal Evade
Evade X 1000

Avoids enemy skills each turn.

  • X is how many times the card can nullify enemy skills each player's turn.
  • Only evades Activation skills.

Conceal Berserk
Berserk X 204000

After dealing attack damage, permanently increase attack.


Conceal Enfeeble
Enfeeble TRIGGER ALL X 108000

Inflicts Enfeeble on an enemy Assault, causing it to take extra damage from each instance of damage.

  • Stacks with itself and Protected.
  • Lasts until the end of the player's turn.

Conceal Protect
Protect TRIGGER ALL Y X 106000

Give Protect to an allied Assault, causing it to take less damage from each instance of damage.

  • Stacks with iself and other icome damage modifying effects.
  • Lasts until the end of the opponent's next turn.

Conceal Enhance
Enhance TRIGGER N ALL S X 101000

Increase power of skill on an allied Assault.

  • Lasts until the end of the opponent's next turn.
  • If the Enhanced skill is Evolved, the Enhanced effect will continue to apply to the Evolved skill.
  • Only targets cards with the relevant skill.
  • For active skills, only targets active cards.

Conceal Jam
Jam TRIGGER N ALL C 110000

Inflict Jam on a random enemy Assault, preventing them from acting next turn. Cools down between activations.

  • Only targets Assaults that will be able to act next turn.
  • Prevents attacks as well as activation skills.
  • Lasts until the end of the opponent's next turn.
  • Cooldown triggers only upon successful activation.

Conceal Corrosive
Corrosive X 7010

When attacked, Corrode the attacker, removing attack after attacking and reducing protection from attacks. Removed after failure to attack.

  • After effect is gone attack is restored to its original amount along with permanent attack bonuses.
  • Protection reduction works the same as Pierce.
  • Berserk is applied before Corroded.
  • Does not stack, but can be overridden by a stronger effect.

Conceal Inhibit
Inhibit X 201000

At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.

  • X is the number of friendly skills avoided.
  • Lasts until the end of the opponent's next turn.

Conceal Flurry
Flurry X C 251000

After attacking, activate skills and attack again. Cools down between activations.

  • Also triggers effects that occur when wielder starts and ends action.
  • Inability to attack does not prevent skill activation.
  • Each attack triggers damage-dependent and on-hit abilities.

Conceal Valor
Valor X 51000

On first activation, if opposing Assault has more attack, permanently increases attack.

  • For Assaults only.
  • Fails if there is no card opposing this Assault.
  • Counts current attack of both cards, including modifiers from skills.
  • Checks attack of valor unit at start of turn (before rally from friendly skills).

Conceal Overload
Overload TRIGGER N ALL Y 103000

Give Overload to an ally Assault, causing its skills to become unavoidable and irreducible.

  • Lasts until end of player's turn.
  • Unavoidable means skills cannot be avoided by Evade or Inhibit.
  • Irreducible means damage from skills cannot be reduced by Protect, Barrier, or Stasis.
  • Application of Overload can be blocked by Inhibit if the caster is not Overloaded.
  • Only targets Assaults with valid skills - Enfeeble, Jam, Siege, Mortar, Strike or Weaken.
  • If any allied units are Inhibited, then Heal, Protect, Enrage, and Rally are also considered valid skills.
  • Only targets active Assaults that have not acted yet this turn and do not already have Overload.

Conceal Legion
Legion X 151000

Deals additional attack damage for each other allied Assault of the same Faction.

  • Counts even assaults that are inactive and/or non-adjacent.
  • Progenitors do not count as being the same faction as non-Progenitors.

Conceal Payback
Payback X 2000

Enemy Assault skills that target this also target the user of that skill.

  • X is the amount of activations per turn.
  • Only Assault Activation skills are affected.
  • Only available on Assaults.
  • Paybacked skill cannot be Evaded or Paybacked.
  • Triggers before wielder's death.
  • Evade triggers first, therefore subsequent Payback will not activate.
  • Can affect Mimiced skills, but not Mimic's skill selection.

Conceal Avenge
Avenge X 5000

When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.

  • Only available on Assaults.
  • Triggers before Swipe.
  • Stacks with itself and other similar effects.
  • Increasing max health also increases current health.
  • Will not trigger if wielder killed during "all" attack.

Conceal Refresh
Refresh X 203001

At end of your turn, heals self.

  • Triggers before Poison.
  • Unaffected by Flurry.

Conceal Evolve
Evolve TRIGGER N ALL S S2 102000

Friendly Assault with S changes that skill to S2 until next turn.

  • Lasts until the end of the opponent's next turn.
  • Targets only Assaults with S, but without S2.
  • Evolve can target inactive Assaults if S2 will trigger.
  • Enhance effect is carried over.
  • Only following Evolve combinations are available for player cards:
    • Leech -> Refresh
    • Weaken -> Sunder
    • Siege -> Mortar
    • Pierce -> Rupture
    • Poison -> Venom
    • Payback -> Revenge
    • Swipe -> Drain

Conceal Venom
Venom X 202001

Deal extra attack damage to Poisoned enemies. After dealing attack damage, inflict Poison.

  • Extra attack damage and poison status inflicted are both equal to X.
  • Poison status works exactly like the Poison skill: it can't be reduced by protect, stacks, and decays by half after dealing damage.

Conceal Mend
Mend TRIGGER X 104000

Heals adjacent Assaults.

  • Heals each adjacent assault.
  • Only available on Assaults.

Conceal Mortar
Mortar TRIGGER ALL X 112001

Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.

  • Half Damage is rounded up.

Conceal Swipe
Swipe X 153000

After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.

  • Avenge will trigger before Swipe, but after Attack.
  • Swipe will still trigger even if the attack deals 0 damage.
  • Damage from Swipe can be blocked by Protect, Barrier, and Stasis, but it does not target and is not an attack, so it is not affected by Evade or Armor.

Conceal Sunder
Sunder TRIGGER ALL X 111001

Reduce attack of an enemy Assault and it can't gain attack or deal extra damage.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Does not affect already applied Attack bonuses.
  • Does not prevent Flurry or Swipe.
  • Affects Valor, Bravery, Allegiance, Legion, Coalition, and Berserk.
  • Prevents targeting by Rally.
  • Rupture and Venom will not do additional damage.
  • Enrage will fail to apply Berserk.
  • Will not deal additional attack damage to Enfeebled or Marked enemies.

Conceal Enrage
Enrage TRIGGER N ALL Y X 107500

Give Berserk to another allied Assault.

  • Stacks with itself and other similar effects.
  • The Enraged status is removed at the end of the Assault’s turn.
  • Targets only cards that are able to attack.
  • Will fail on Sundered target.

Conceal Allegiance
Allegiance X 55000

When you play another card of this Faction, permanently gain attack and max health.

  • For Assaults only.
  • Sundered cards will only gain health.
  • Increasing max health also increases current health.

Conceal Drain
Drain X 153000

After attacking, Swipe and then heal self for the total amount of damage dealt by Swipe plus Attack.

  • Heal amount is based on actual damage, so it is affected by everything from Weaken, Rally, Protect, Enfeeble, Armor, Berserk etc.

Conceal Stasis
Stasis X 4800

When this or another Assault of the same faction is played, it gains Protect until it activates.

  • For Assaults only.
  • Stackable.
  • Affects each instance of damage.
  • Overloaded will ignore damage reduction effect.
  • Cannot be Inhibited.

Conceal Revenge
Revenge X 2001

Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.

  • Behaves like Payback.
  • Targeting all available targets spends only 1 charge.

Conceal Mimic
Mimic TRIGGER X C 113000

Use a random enemy Assault's activation skill at Mimic's power. Ignores Faction restrictions and cooldown.

  • Enhance, Evolve, Rush, Mend(For non-Assault Activator) and Mimic will not be Mimiced.
  • Overloaded status and N can be Mimiced.
  • Can target skills with "On Attacked" triggers, using them without that trigger.

Conceal Coalition
Coalition X 152000

Deals extra attack damage for each different faction among allied Assaults.

  • User's faction is included.
  • Extra damage cannot increase attack from 0, but can help penetrate Armor and Protect.

Conceal Sabotage
Sabotage X 201500

At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.

  • Only affects X parameter.
  • A skill with 0 magnitude will fail to activate at all.
  • Enhance can counteract this effect by increasing the X value.
  • Lasts until the end of the opponent’s next turn.

Conceal Barrier
Barrier X 55500

At turn start and after taking damage, Protect self.

  • Not triggered by Poison damage.
  • Counter and Paybacked Strike do trigger Barrier, and it lasts until the end of the opponent’s next turn.

Conceal Entrap
Entrap TRIGGER N ALL Y X 107501

Allied Assault gains Counter.

  • Lasts until the end of opponent’s turn.
  • Stackable with itself and similar effects.
  • Assaults with Entrap can target themselves.

Conceal Subdue
Subdue X 7000

Before being attacked, permanently inflict Subdue, negating permanent attack and max HP gains.

  • Stackable.
  • Reduces total values - not the value of each increase.
  • Affects both current and future bonuses.

Conceal Tribute
Tribute X 2002

Friendly Assault skills that target this unit also target the user of that skill.

  • X indicates how many times Tribute can activate.
  • Discards targeting and faction modifiers from Tributed skill.
  • Inhibit can block Tributed skill and fail Tribute activation.
  • Tributed skills cannot be Tributed.

Conceal Summon
Summon TRIGGER CARD_ID C 51100

Summons a card to the right of your rightmost card.

  • Cannot be Mimiced.
  • By default, Activates when the user finishes its delay.
  • On Attacked Summon is not on any obtainable cards. Thus, all obtainable Summon can only activate once.
  • Does not trigger Allegiance.
  • Summoned cards can receive Stasis.

Conceal Bravey
Bravery X 51110

At turn start, if the opposing Assault has higher attack, permanently gain attack.

  • Triggers after "On Play" skills.
  • Compares only current attack value.

Conceal Absorb
Absorb X 51111

Absorbs damage dealt by enemy skills each turn.

  • Refreshes at the start of the card’s turn, at the same time as Valor, before BGEs, commander skills, and On Play skills.
  • Refreshes back to its starting value.
  • Evade triggers first.
  • Can absorb damage from Overloaded skills.

Conceal Disease
Disease X 201510

At turn start, permanently inflict Disease on opposing Assault, negating healing and max health increases received.

  • Permanent and stacks.
  • Removes an equal amount of itself when negating a heal or max HP increase.
  • No effect on pre-existing max health increases.
  • Negation happens before Subdue's effect.

Conceal Mark
Mark X 204002

After attacking an Assault, permanently inflicts Mark, causing it to take extra damage from each attack.

  • Permanent and stacks.
  • Mark is inflicted even if the attack deals 0 damage.
  • Extra damage is added to all attacks against Marked card, even from cards without Mark.

Conceal Fortify
Fortify TRIGGER X 104001

Permanently increases the maximum health of adjacent Assaults.

  • Stacks with itself and other maximum HP increases.
  • Only available on Assaults.
  • Can only be mimiced by Assaults.

Conceal Hunt
Hunt X 153000

After attacking, deal damage to the leftmost enemy Assault.

  • Acts as a separate instance of damage.
  • Hunt is non-targeting skill damage and is not affected by Armor, Evade, or Revenge.
  • Activates only when attacking an Assault.
  • Activates after Swipe/Drain.

Conceal Scavenge
Scavenge X 5010

When another card dies, permanently gain max health.

  • Triggers from both allied and enemy card deaths, including structures, assaults, and summons.

Reveal Rupture
Rupture X 152001

Deals additional attack damage and reduces the effect of damage prevention on attack damage.

  • Obtained by Evolving from Pierce.
  • First updates opponent's damage prevention stats, then deals additional damage.

Reveal Rush
Rush 103500

Reduces an allied Assault’s delay by 1.

  • Unobtainable.
  • Only targets inactive Assaults.
  • Triggers only once unless wielded by Commander.
  • Can trigger target's Valor.

Reveal Rush
Flying 1

Attacks are dodged 50% of the time, but never when you want it to.

  • This is a joke skill, only available on April Fool's cards
  • It is a reference to the Flying skill in the previous game, War Metal: Tyrant
  • Gilian Shardkeeper has this skill and can be fused from [Vindicator Reactor, 2x Gil's Shard]

Important Notes[]

  • Cards take their turn in the following order:
    1. Commander cards
    2. Structure cards (from left to right)
    3. Assault cards (from left to right)
  • Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
  • Cards with 0 attack will not attack at all, so skills that require an attack will not trigger.
  • Attack cannot go lower than 0.
  • Skill effects stack additively by default. Imagine as if Disease 5 and Scavenge 7 effects interact as -5+7=+2 Max HP.
  • Targeting is performed on tet-a-tet basis, therefore Payback will always reciprocate only to the skill user.

Sources[]