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(TRIGGER) NAME (CARD_ID) (N) (ALL) (S) (S2) (Y) (X) (C) | |
| TRIGGER | Overrides skill trigger condition. For example, On Play: Strike 1 will cast Strike 1 immediately upon playing the card it is on, but the card will not activate Strike 1 during normal skill activation. |
| NAME | Which skill this is. |
| CARD_ID | Used by Summon to indicate which card will be created. |
| N | How many cards the skill can target. For example Overload 2 applies the Overload effect to two Assault cards. N is only used by a handful of skills - Overload, Jam, Enrage, Enhance, and Evolve. |
| ALL | Targets every possible target instead of a single random one. For example Strike All 1 hits every enemy Assault, and Protect All Imperial 1 will give Protect to all of your Imperials and Progenitors. |
| S | Indicates which skill will be affected. Only used by Enhance and Evolve. |
| S2 | Used by Evolve to indicates which skill the evolved skill becomes. |
| Y | Limits which factions can be targeted by the skill. Having no Y attribute means that a skill can target Assaults of any faction. For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or Progenitors can be targeted. Rally Imperial 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target Progenitors exist. |
| X | The magnitude of the skill's effect. For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round. |
| C | Limits how many turns of cooldown are needed after a successful use of this skill. It is often used on skills that would be too powerful if they could be used every turn. |
| Activation |
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| Defensive |
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| Combat Modifier |
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| Damage-Dependent |
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| Triggered |
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| NAME | TRIGGER | CARD_ID | N | ALL | S | S2 | Y | X | C | ORDER | ||
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| Wall | 3000 | |||||||||||
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Intercepts attack damage dealt to the Commander.
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| Armor | X | 4000 | ||||||||||
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Reduces damage taken from each attack.
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| Counter | X | 6000 | ||||||||||
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After being attacked, deal damage to attacker.
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| Heal | TRIGGER | ALL | Y | X | 105000 | |||||||
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Restores health to an injured allied Assault.
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| Rally | TRIGGER | ALL | Y | X | 107000 | |||||||
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Increase attack of an allied Assault.
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| Strike | TRIGGER | ALL | X | 109000 | ||||||||
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Deals damage to an enemy Assault. | ||||||||||||
| Weaken | TRIGGER | ALL | X | 111000 | ||||||||
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Reduce attack of an enemy Assault.
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| Siege | TRIGGER | ALL | X | 112000 | ||||||||
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Deal damage to an enemy Structure. | ||||||||||||
| Pierce | X | 152000 | ||||||||||
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Bypass damage protection for attack damage.
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| Poison | X | 51111 | ||||||||||
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When attacked, Poison the attacker. Poison deals damage at the end of turn, then halves.
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| Leech | X | 203000 | ||||||||||
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After dealing attack damage to an Assault, permanently gain health.
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| Evade | X | 1000 | ||||||||||
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Avoids enemy skills each turn.
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| Berserk | X | 204000 | ||||||||||
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After dealing attack damage, permanently increase attack. | ||||||||||||
| Enfeeble | TRIGGER | ALL | X | 108000 | ||||||||
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Inflicts Enfeeble on an enemy Assault, causing it to take extra damage from each instance of damage.
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| Protect | TRIGGER | ALL | Y | X | 106000 | |||||||
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Give Protect to an allied Assault, causing it to take less damage from each instance of damage.
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| Enhance | TRIGGER | N | ALL | S | X | 101000 | ||||||
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Increase power of skill on an allied Assault.
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| Jam | TRIGGER | N | ALL | C | 110000 | |||||||
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Inflict Jam on a random enemy Assault, preventing them from acting next turn. Cools down between activations.
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| Corrosive | X | 7010 | ||||||||||
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When attacked, Corrode the attacker, removing attack after attacking and reducing protection from attacks. Removed after failure to attack.
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| Inhibit | X | 201000 | ||||||||||
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At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.
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| Flurry | X | C | 251000 | |||||||||
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After attacking, activate skills and attack again. Cools down between activations.
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| Valor | X | 51000 | ||||||||||
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On first activation, if opposing Assault has more attack, permanently increases attack.
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| Overload | TRIGGER | N | ALL | Y | 103000 | |||||||
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Give Overload to an ally Assault, causing its skills to become unavoidable and irreducible.
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| Legion | X | 151000 | ||||||||||
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Deals additional attack damage for each other allied Assault of the same Faction.
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| Payback | X | 2000 | ||||||||||
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Enemy Assault skills that target this also target the user of that skill.
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| Avenge | X | 5000 | ||||||||||
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When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.
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| Refresh | X | 203001 | ||||||||||
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At end of your turn, heals self.
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| Evolve | TRIGGER | N | ALL | S | S2 | 102000 | ||||||
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Friendly Assault with S changes that skill to S2 until next turn.
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| Venom | X | 202001 | ||||||||||
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Deal extra attack damage to Poisoned enemies. After dealing attack damage, inflict Poison.
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| Mend | TRIGGER | X | 104000 | |||||||||
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Heals adjacent Assaults.
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| Mortar | TRIGGER | ALL | X | 112001 | ||||||||
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Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.
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| Swipe | X | 153000 | ||||||||||
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After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.
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| Sunder | TRIGGER | ALL | X | 111001 | ||||||||
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Reduce attack of an enemy Assault and it can't gain attack or deal extra damage.
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| Enrage | TRIGGER | N | ALL | Y | X | 107500 | ||||||
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Give Berserk to another allied Assault.
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| Allegiance | X | 55000 | ||||||||||
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When you play another card of this Faction, permanently gain attack and max health.
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| Drain | X | 153000 | ||||||||||
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After attacking, Swipe and then heal self for the total amount of damage dealt by Swipe plus Attack.
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| Stasis | X | 4800 | ||||||||||
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When this or another Assault of the same faction is played, it gains Protect until it activates.
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| Revenge | X | 2001 | ||||||||||
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Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.
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| Mimic | TRIGGER | X | C | 113000 | ||||||||
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Use a random enemy Assault's activation skill at Mimic's power. Ignores Faction restrictions and cooldown.
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| Coalition | X | 152000 | ||||||||||
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Deals extra attack damage for each different faction among allied Assaults.
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| Sabotage | X | 201500 | ||||||||||
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At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.
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| Barrier | X | 55500 | ||||||||||
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At turn start and after taking damage, Protect self.
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| Entrap | TRIGGER | N | ALL | Y | X | 107501 | ||||||
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Allied Assault gains Counter.
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| Subdue | X | 7000 | ||||||||||
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Before being attacked, permanently inflict Subdue, negating permanent attack and max HP gains.
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| Tribute | X | 2002 | ||||||||||
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Friendly Assault skills that target this unit also target the user of that skill.
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| Summon | TRIGGER | CARD_ID | C | 51100 | ||||||||
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Summons a card to the right of your rightmost card.
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| Bravery | X | 51110 | ||||||||||
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At turn start, if the opposing Assault has higher attack, permanently gain attack.
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| Absorb | X | 51111 | ||||||||||
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Absorbs damage dealt by enemy skills each turn.
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| Disease | X | 201510 | ||||||||||
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At turn start, permanently inflict Disease on opposing Assault, negating healing and max health increases received.
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| Mark | X | 204002 | ||||||||||
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After attacking an Assault, permanently inflicts Mark, causing it to take extra damage from each attack.
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| Fortify | TRIGGER | X | 104001 | |||||||||
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Permanently increases the maximum health of adjacent Assaults.
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| Hunt | X | 153000 | ||||||||||
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After attacking, deal damage to the leftmost enemy Assault.
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| Scavenge | X | 5010 | ||||||||||
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When another card dies, permanently gain max health.
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| Rupture | X | 152001 | ||||||||||
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Deals additional attack damage and reduces the effect of damage prevention on attack damage.
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| Rush | 103500 | |||||||||||
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Reduces an allied Assault’s delay by 1.
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| Flying | 1 | |||||||||||
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Attacks are dodged 50% of the time, but never when you want it to.
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Important Notes[]
- Cards take their turn in the following order:
- Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
- Cards with 0 attack will not attack at all, so skills that require an attack will not trigger.
- Attack cannot go lower than 0.
- Skill effects stack additively by default. Imagine as if Disease 5 and Scavenge 7 effects interact as -5+7=+2 Max HP.
- Targeting is performed on tet-a-tet basis, therefore Payback will always reciprocate only to the skill user.

