(TRIGGER) NAME (CARD_ID) (N) (ALL) (S) (S2) (Y) (X) (C) | |
TRIGGER | Overrides skill trigger condition. |
NAME | Activated skill. |
CARD_ID | Used by Summon to idicates what card will be introduced into battle. |
N | Indicates a specific number of cards that the skill targets; this is instead of the skill affecting "all". For example Overload 2 applies the Overload effect to two Assault cards. |
ALL | Same as if N would be equal to the amount of all available targets. For example Strike All 1 hits every enemy Assault instead of a single random one. Protect All Imperial 1 will give Protect to all of your Imperials and Progenitors, not just one. |
S | Indicates which skill will be affected. |
S2 | Used by Evolve to indicates what skill the evolved skill becomes. |
Y | Controls which factions can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target Assaults of any faction. For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or Progenitors can be targeted. Rally Imperial 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target Progenitors exist. |
X | Controls the magnitude of the skill's effect. For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round. |
C | Limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn. |
Activation |
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Defensive |
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Combat Modifier |
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Damage-Dependent |
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Triggered |
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NAME | TRIGGER | CARD_ID | N | ALL | S | S2 | Y | X | C | ORDER | ||
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Wall | 3000 | |||||||||||
Intercepts attack damage dealt to the Commander.
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Armor | X | 4000 | ||||||||||
Reduces damage dealt to this by each attack.
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Counter | X | 6000 | ||||||||||
When damaged by an attack, deals damage to attacker.
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Heal | TRIGGER | ALL | Y | X | 105000 | |||||||
Heals an allied Assault.
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Rally | TRIGGER | ALL | Y | X | 107000 | |||||||
Increases attack of an allied Assault.
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Strike | TRIGGER | ALL | X | 109000 | ||||||||
Deals damage to an enemy Assault. | ||||||||||||
Weaken | TRIGGER | ALL | X | 111000 | ||||||||
Reduces attack of an enemy Assault.
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Siege | TRIGGER | ALL | X | 112000 | ||||||||
Deals damage to an enemy Structure. | ||||||||||||
Pierce | X | 152000 | ||||||||||
Reduces the effect of damage prevention on attack damage. | ||||||||||||
Poison | X | 202000 | ||||||||||
After dealing attack damage, permanently inflicts Poison, dealing damage at the end of every turn.
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Leech | X | 203000 | ||||||||||
After dealing attack damage to an Assault, heals self.
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Evade | X | 1000 | ||||||||||
Avoids enemy skills.
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Berserk | X | 204000 | ||||||||||
After dealing attack damage, permanently increases attack. | ||||||||||||
Enfeeble | TRIGGER | ALL | X | 108000 | ||||||||
Inflicts Enfeeble on an enemy Assault, causing it to take increased damage from each instance of damage.
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Protect | TRIGGER | ALL | Y | X | 106000 | |||||||
Reduces damage dealt to an allied Assault for each instance of damage.
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Enhance | TRIGGER | N | ALL | S | X | 101000 | ||||||
Increase power of skill on an allied Assault.
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Jam | TRIGGER | N | ALL | C | 110000 | |||||||
Enemy Assault doesn't attack or use activation skills next turn. Cools down between activations.
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Corrosive | X | 7010 | ||||||||||
When damaged by an attack, inflicts Corrosive on attacker, causing loss of attack after each attack. Removed after a failure to attack.
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Inhibit | X | 201000 | ||||||||||
At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.
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Flurry | X | C | 251000 | |||||||||
After attacking, activate skills and attack again. Cools down between activations.
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Valor | X | 51000 | ||||||||||
On first activation, if opposing Assault has more attack, permanently increases attack.
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Overload | TRIGGER | N | ALL | Y | 103000 | |||||||
Ally Assaults cannot have targeted skills avoided or prevented.
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Legion | X | 151000 | ||||||||||
Deals additional attack damage for each other allied Assault of the same Faction.
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Payback | X | 2000 | ||||||||||
Enemy Assault skills that target this also target the user of that skill.
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Avenge | X | 5000 | ||||||||||
When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.
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Refresh | X | 203001 | ||||||||||
At end of your turn, heals self.
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Evolve | TRIGGER | N | ALL | S | S2 | 102000 | ||||||
Friendly Assault with S changes that skill to S2 until next turn.
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Venom | X | 202001 | ||||||||||
If enemy is poisoned, deal additional attack damage. Then permanently inflict Poison. | ||||||||||||
Mend | TRIGGER | X | 104000 | |||||||||
Heals adjacent Assaults.
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Mortar | TRIGGER | ALL | X | 112001 | ||||||||
Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.
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Swipe | X | 153000 | ||||||||||
After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.
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Sunder | TRIGGER | ALL | X | 111001 | ||||||||
Reduces attack of an enemy Assault and it can't increase attack or deal increased damage.
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Enrage | TRIGGER | N | ALL | Y | X | 107500 | ||||||
Allied Assault gains Berserk.
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Allegiance | X | 55000 | ||||||||||
When you play another card of this Faction, permanently increases attack and max health.
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Drain | X | 153000 | ||||||||||
After attacking, Swipes and then heals this unit for the total amount of damage dealt by Swipe and Attack.
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Stasis | X | 4800 | ||||||||||
When this or another Assault of the same faction is played, Protects it until it activates.
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Revenge | X | 2001 | ||||||||||
Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.
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Mimic | TRIGGER | X | C | 113000 | ||||||||
Activate an enemy Assault's Activated skill using Mimic's power. Ignores Faction restrictions and cooldown.
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Coalition | X | 152000 | ||||||||||
Deals additional attack damage for each different faction among allied Assaults.
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Sabotage | X | 201500 | ||||||||||
At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.
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Barrier | X | 55500 | ||||||||||
At the end of each action, Protects self for each instance of damage taken during that action.
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Entrap | TRIGGER | N | ALL | Y | X | 107501 | ||||||
Allied Assault gains Counter.
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Subdue | X | 7000 | ||||||||||
When damaged by an attack, permanently inflicts Subdue, reducing permanent attack and max HP increases.
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Tribute | X | 2002 | ||||||||||
Friendly Assault skills that target this unit also target the user of that skill.
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Summon | TRIGGER | CARD_ID | C | 51100 | ||||||||
Summons a card to the right of your rightmost card.
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Bravery | X | 51110 | ||||||||||
At turn start, if the opposing Assault has higher attack, permanently increases attack.
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Absorb | X | 51111 | ||||||||||
Absorbs damage dealt by enemy skills each turn.
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Disease | X | 201510 | ||||||||||
At turn start, permanently inflicts Disease on opposing Assault, reducing healing and max health increases received.
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Mark | X | 204002 | ||||||||||
After attacking an Assault, inflicts Mark, causing it to take increased damage from each attack.
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Fortify | TRIGGER | X | 104001 | |||||||||
Permanently increases the maximum health of adjacent Assaults.
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Hunt | X | 153000 | ||||||||||
After attacking, deals damage to the leftmost enemy Assault.
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Scavenge | X | 5010 | ||||||||||
When another card dies, permanently increases max health. | ||||||||||||
Rupture | X | 152001 | ||||||||||
Deals additional attack damage and reduces the effect of damage prevention on attack damage.
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Rush | 103500 | |||||||||||
Reduces an allied Assault’s delay by 1.
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Flying | 1 | |||||||||||
Attacks are dodged 50% of the time, but never when you want it to.
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IMportant Notes[]
- Cards take their turn in the following order:
- Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
- Cards with 0 attack will not trigger skills that require attack action.
- If attack damage is negated, the consequent effects targeting that card, like Leech or Poison, will not come into play.
- Attack cannot go lower than 0 and health cannot go higher than card's maximum health.
- Skill effects stack additively. Imagine as if Disease 5 and Scavenge 7 effects interact as -5+7=+2 Max HP.
- Targeting is performed on tet-a-tet basis, therefore Payback will always reciprocate only to the skill user.