Tyrant Unleashed Wiki
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{| class="wikitable" width="100%"
[[File:Skills.jpg|thumb|[[Scarab]] Level 4, which has [[Skills#Leech X|Leech]] 4, [[Skills#Weaken X|Weaken]] All 1, and [[Skills#Berserk X|Berserk]] 1]]
 
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| colspan="2" align=center style="white-space:nowrap"|
  +
[[File:Reload.png|24px|link={{fullurl:Skills|action=purge}}]]
  +
<!-- Skill Generator Start
  +
{{#time:U}} - "random" number. Value is persistent across whole code on page load, therefore it plays a role of a global variable.
  +
{{#time:U}}*<number> - declare multiple global variables for different purposes.
  +
Example: Value1 is {{#expr:{{#time:U}}}}. Value2 is {{#expr:{{#time:U}}*2}}. Value1 was {{#expr:{{#time:U}}}}. Value2 was {{#expr:{{#time:U}}*2}}.
  +
(sin({{#time:U}})+1)/2 round 0 - get rational "random" number in range [0,1]
  +
Skill attribute data was taken from TUO files
  +
-->
  +
{{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|31=<font color=Teal>{{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|0=Avenge|1=Barrier|2=Berserk|3=Bravery|4=Coalition|5=Corrosive|6=Counter|7=Disease|8=Drain|9=Stasis|10=Subdue|11=Swipe|12=Tribute|13=Evade|14=Valor|15=Absorb|16=Venom|17=Mark|18=Hunt|19=Inhibit|20=Allegiance|21=Leech|22=Legion|23=Pierce|24=Payback|25=Poison|26=Refresh|27=Revenge|28=Rupture|29=Armor|30=Sabotage|#default=Scavenge}}</font> <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|32|33|34|35|36|37=<font color=Teal>{{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|32=Enfeeble|33=Siege|34=Strike|35=Mortar|36=Sunder|#default=Weaken}}</font> {{#switch:{{#expr:(sin({{#time:U}}*5)+1)/2 round 0}}|1=<font color=LightGreen>All</font>|#default=}} <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|38|39|40=<font color=Teal>{{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|38=Flying|39=Wall|#default=Rush}}</font>|41=<font color=Teal>Flurry</font> <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font> every <font color=Cyan>{{#expr:(sin({{#time:U}}/2)+1)*4+1 round 0}}</font>|#default=<font color=Gold>{{#switch:{{#expr:(sin({{#time:U}}*2)+1)*1.5 round 0}}|1=On Play:|2=On Attacked:|3=On Death:}}</font> <font color=Teal>{{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|42=Rally|43=Heal|44=Protect|45=Fortify|46=Mend|47=Summon|48=Mimic|49=Enrage|50=Entrap|51=Jam|52=Overload|53=Enhance|#default=Evolve}}</font> {{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|42|43|44={{#switch:{{#expr:(sin({{#time:U}}*5)+1)/2 round 0}}|1=<font color=LightGreen>All</font>|#default=}} <font color=Gray>{{#switch:{{#expr:(sin({{#time:U}}*8)+1)*3 round 0}}|0=Imperial|1=Raider|2=Bloodthirsty|3=Xeno|4=Righteous|5=Progenitor|#default=Assault}}</font> <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|45|46=<font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|47=<font color=OrangeRed>{{#switch:{{#expr:(sin({{#time:U}}*3)+1)*15 round 0}}|0=Infantry|1=Bazooka Marine|2=Medic|3=Dreadnaught|4=Rally Infantry|5=Trap Setter|6=Barrage Tank|7=Swift Troops|8=Terminator|9=Tiamat|10=Nimbus|11=Grunt|12=Headhunter|13=Dread Panzer|14=Bombardment Tank|15=Combat Specialist|16=Hydroblade|17=Scorpinox|18=Mortar Mech|19=Blitz Armor|20=Havoc|21=Omega|22=Devourer|23=Locust Swarm|24=Rabid Corruptor|25=Annelid Mass|26=Scavenger|27=Acid Spewer|28=Carcass Scrounge|29=Banshee|#default=Brood Walker}}</font> {{#switch:{{#expr:(sin({{#time:U}}*2)+1)*1.5 round 0}}|1|2|3=|#default=every <font color=Cyan>{{#expr:(sin({{#time:U}}/2)+1)*4+1 round 0}}</font>}}|48=<font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font> {{#switch:{{#expr:(sin({{#time:U}}*2)+1)*1.5 round 0}}|1|2|3=|#default=every <font color=Cyan>{{#expr:(sin({{#time:U}}/2)+1)*4+1 round 0}}</font>}}|#default={{#switch:{{#expr:(sin({{#time:U}}*5)+1)/2 round 0}}|1=<font color=LightGreen>All</font>|#default=<font color=Green>{{#expr:(sin({{#time:U}}*4)+1)*4+1 round 0}}</font>}} {{#switch:{{#expr:(sin({{#time:U}})+1)*27 round 0}}|49|50=<font color=Gray>{{#switch:{{#expr:(sin({{#time:U}}*8)+1)*3 round 0}}|0=Imperial|1=Raider|2=Bloodthirsty|3=Xeno|4=Righteous|5=Progenitor|#default=Assault}}</font> <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|51={{#switch:{{#expr:(sin({{#time:U}}*2)+1)*1.5 round 0}}|1|2|3=|#default=every <font color=Cyan>{{#expr:(sin({{#time:U}}/2)+1)*4+1 round 0}}</font>}}|52=<font color=Gray>{{#switch:{{#expr:(sin({{#time:U}}*8)+1)*3 round 0}}|0=Imperial|1=Raider|2=Bloodthirsty|3=Xeno|4=Righteous|5=Progenitor|#default=Assault}}</font>|53=<font color=MediumSlateBlue>{{#switch:{{#expr:(sin({{#time:U}}/3)+1)*23.5 round 0}}|0=Mark|1=Hunt|2=Inhibit|3=Allegiance|4=Leech|5=Legion|6=Pierce|7=Payback|8=Refresh|9=Revenge|10=Rupture|11=Armor|12=Sabotage|13=Scavenge|14=Drain|15=Siege|16=Strike|17=Mortar|18=Sunder|19=Weaken|20=Avenge|21=Barrier|22=Enfeeble|23=Berserk|24=Bravery|25=Rally|26=Heal|27=Protect|28=Coalition|29=Fortify|30=Mend|31=Corrosive|32=Enrage|33=Entrap|34=Counter|35=Flurry|36=Disease|37=Stasis|38=Subdue|39=Poison|40=Swipe|41=Mimic|42=Tribute|43=Evade|44=Valor|45=Enhance|46=Absorb|#default=Venom}}</font> <font color=Crimson>{{#expr:(sin({{#time:U}}*9)+1)*49+1 round 0}}</font>|54=<font color=MediumSlateBlue>{{#switch:{{#expr:(sin({{#time:U}}*6)+1)*27 round 0}}|0=Barrier|1=Berserk|2=Bravery|3=Coalition|4=Corrosive|5=Counter|6=Disease|7=Drain|8=Swipe|9=Tribute|10=Venom|11=Avenge|12=Evade|13=Armor|14=Fortify|15=Valor|16=Hunt|17=Inhibit|18=Leech|19=Legion|20=Mark|21=Mend|22=Absorb|23=Payback|24=Pierce|25=Poison|26=Refresh|27=Revenge|28=Rupture|29=Allegiance|30=Sabotage|31=Scavenge|32=Stasis|33=Subdue|34=Enfeeble|35=Weaken|36=Sunder|37=Strike|38=Siege|39=Mortar|40=Flying|41=Rush|42=Wall|43=Heal|44=Protect|45=Rally|46=Flurry|47=Mimic|48=Enrage|49=Entrap|50=Overload|51=Jam|52=Enhance|53=Evolve|#default=Summon}}</font> to <font color=Magenta>{{#switch:{{#expr:(sin({{#time:U}}*7)+1)*27 round 0}}|0=Barrier|1=Berserk|2=Bravery|3=Coalition|4=Corrosive|5=Counter|6=Disease|7=Drain|8=Swipe|9=Tribute|10=Venom|11=Avenge|12=Evade|13=Armor|14=Fortify|15=Valor|16=Hunt|17=Inhibit|18=Leech|19=Legion|20=Mark|21=Mend|22=Absorb|23=Payback|24=Pierce|25=Poison|26=Refresh|27=Revenge|28=Rupture|29=Allegiance|30=Sabotage|31=Scavenge|32=Stasis|33=Subdue|34=Enfeeble|35=Weaken|36=Sunder|37=Strike|38=Siege|39=Mortar|40=Flying|41=Rush|42=Wall|43=Heal|44=Protect|45=Rally|46=Flurry|47=Mimic|48=Enrage|49=Entrap|50=Overload|51=Jam|52=Enhance|53=Evolve|#default=Summon}}</font>}}}}}}
  +
<!-- Skill Generator End-->
  +
----
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<font color=Gold>(TRIGGER)</font> <font color=Teal>NAME</font> <font color=OrangeRed>(CARD_ID)</font> <font color=Green>(N)</font> <font color=LightGreen>(ALL)</font> <font color=MediumSlateBlue>(S)</font> <font color=Magenta>(S2)</font> <font color=Gray>(Y)</font> <font color=Crimson>(X)</font> <font color=Cyan>(C)</font>
  +
|-
  +
|TRIGGER
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|Overrides skill trigger condition.
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|-
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|NAME
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|Activated skill.
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|-
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|CARD_ID
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|Used by Summon to idicates what card will be introduced into battle.
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|-
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|N
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|Indicates a specific number of cards that the skill targets; this is instead of the skill affecting "all". For example Overload 2 applies the Overload effect to two Assault cards.
  +
|-
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|ALL
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|Same as if N would be equal to the amount of all available targets. For example Strike All 1 hits every enemy Assault instead of a single random one. Protect All Imperial 1 will give Protect to all of your Imperials and Progenitors, not just one.
  +
|-
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|S
  +
|Indicates which skill will be affected.
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|-
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|S2
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|Used by Evolve to indicates what skill the evolved skill becomes.
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|-
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|Y
  +
|Controls which [[faction]]s can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target Assaults of any faction. For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or [[Progenitor]]s can be targeted. Rally [[Imperial]] 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target [[Progenitor]]s exist.
  +
|-
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|X
  +
|Controls the magnitude of the skill's effect. For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round.
  +
|-
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|C
  +
|Limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn.
  +
|}
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{| class="wikitable" width="100%"
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|-
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|<font color=Green>Activation</font>
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|
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*Active offence/defence.
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*Triggers during the card's turn, before attack.
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*Skill user must be combat-ready.
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|-
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|<font color=Blue>Defensive</font>
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|
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*Passive offence/defence.
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*Triggers when the card is targeted by attack or Activation skill.
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*Skill user doesn't have to be combat-ready.
  +
|-
  +
|<font color=Purple>Combat Modifier</font>
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|
  +
*Alters the card's attack behaviour.
  +
|-
  +
|<font color=Crimson>Damage-Dependent</font>
  +
|
  +
*Triggers when the card's attack deals non-zero damage.
  +
|-
  +
|<font color=Orange>Triggered</font>
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|
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*Activates when specific conditions are met.
  +
|}
   
  +
{| class="wikitable" width="100%"
'''Skills''' affect combat in different ways than the normal attack. Cards may have up to 3 skills, which are displayed under the artwork of the card.
 
  +
|+ style="font-weight:normal" |''Click'' - toggle detailed info
  +
|-
  +
| style="text-align:center"|
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Heal
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mw-customtoggle-Rally
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mw-customtoggle-Strike
  +
mw-customtoggle-Weaken
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mw-customtoggle-Siege
  +
mw-customtoggle-Enfeeble
  +
mw-customtoggle-Protect
  +
mw-customtoggle-Enhance
  +
mw-customtoggle-Jam
  +
mw-customtoggle-Overload
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mw-customtoggle-Evolve
  +
mw-customtoggle-Mend
  +
mw-customtoggle-Mortar
  +
mw-customtoggle-Sunder
  +
mw-customtoggle-Enrage
  +
mw-customtoggle-Mimic
  +
mw-customtoggle-Entrap
  +
mw-customtoggle-Fortify
  +
mw-customtoggle-Rush
  +
" style="background:Green"><nowiki>[⇄]</nowiki></span>
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Wall
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mw-customtoggle-Armor
  +
mw-customtoggle-Counter
  +
mw-customtoggle-Evade
  +
mw-customtoggle-Corrosive
  +
mw-customtoggle-Payback
  +
mw-customtoggle-Avenge
  +
mw-customtoggle-Refresh
  +
mw-customtoggle-Revenge
  +
mw-customtoggle-Barrier
  +
mw-customtoggle-Subdue
  +
mw-customtoggle-Tribute
  +
mw-customtoggle-Absorb
  +
mw-customtoggle-Scavenge
  +
mw-customtoggle-Flying
  +
" style="background:Blue"><nowiki>[⇄]</nowiki></span>
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Pierce
  +
mw-customtoggle-Legion
  +
mw-customtoggle-Venom
  +
mw-customtoggle-Swipe
  +
mw-customtoggle-Drain
  +
mw-customtoggle-Coalition
  +
mw-customtoggle-Mark
  +
mw-customtoggle-Hunt
  +
mw-customtoggle-Rupture
  +
" style="background:Purple"><nowiki>[⇄]</nowiki></span>
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Poison
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mw-customtoggle-Leech
  +
mw-customtoggle-Berserk
  +
mw-customtoggle-Inhibit
  +
mw-customtoggle-Disease
  +
" style="background:Crimson"><nowiki>[⇄]</nowiki></span>
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Flurry
  +
mw-customtoggle-Valor
  +
mw-customtoggle-Allegiance
  +
mw-customtoggle-Stasis
  +
mw-customtoggle-Sabotage
  +
mw-customtoggle-Summon
  +
mw-customtoggle-Bravery
  +
" style="background:Orange"><nowiki>[⇄]</nowiki></span>
  +
<span class="wikia-menu-button
  +
mw-customtoggle-Wall
  +
mw-customtoggle-Armor
  +
mw-customtoggle-Counter
  +
mw-customtoggle-Heal
  +
mw-customtoggle-Rally
  +
mw-customtoggle-Strike
  +
mw-customtoggle-Weaken
  +
mw-customtoggle-Siege
  +
mw-customtoggle-Pierce
  +
mw-customtoggle-Poison
  +
mw-customtoggle-Leech
  +
mw-customtoggle-Evade
  +
mw-customtoggle-Berserk
  +
mw-customtoggle-Enfeeble
  +
mw-customtoggle-Protect
  +
mw-customtoggle-Enhance
  +
mw-customtoggle-Jam
  +
mw-customtoggle-Corrosive
  +
mw-customtoggle-Inhibit
  +
mw-customtoggle-Flurry
  +
mw-customtoggle-Valor
  +
mw-customtoggle-Overload
  +
mw-customtoggle-Legion
  +
mw-customtoggle-Payback
  +
mw-customtoggle-Avenge
  +
mw-customtoggle-Refresh
  +
mw-customtoggle-Evolve
  +
mw-customtoggle-Venom
  +
mw-customtoggle-Mend
  +
mw-customtoggle-Mortar
  +
mw-customtoggle-Swipe
  +
mw-customtoggle-Sunder
  +
mw-customtoggle-Enrage
  +
mw-customtoggle-Allegiance
  +
mw-customtoggle-Drain
  +
mw-customtoggle-Stasis
  +
mw-customtoggle-Revenge
  +
mw-customtoggle-Mimic
  +
mw-customtoggle-Coalition
  +
mw-customtoggle-Sabotage
  +
mw-customtoggle-Barrier
  +
mw-customtoggle-Entrap
  +
mw-customtoggle-Subdue
  +
mw-customtoggle-Tribute
  +
mw-customtoggle-Summon
  +
mw-customtoggle-Bravery
  +
mw-customtoggle-Absorb
  +
mw-customtoggle-Disease
  +
mw-customtoggle-Mark
  +
mw-customtoggle-Fortify
  +
mw-customtoggle-Hunt
  +
mw-customtoggle-Scavenge
  +
mw-customtoggle-Rupture
  +
mw-customtoggle-Rush
  +
mw-customtoggle-Flying"><nowiki>[⇄]</nowiki></span>
  +
|-
  +
| align="left" |
  +
<div style="display:flex">
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Wall">[[File:Wall large.png|32px|Reveal Wall]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Armor">[[File:Armor large.png|32px|Reveal Armor]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Counter">[[File:Counter large.png|32px|Reveal Counter]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Heal">[[File:Heal large.png|32px|Reveal Heal]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Rally">[[File:Rally large.png|32px|Reveal Rally]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Strike">[[File:Strike large.png|32px|Reveal Strike]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Weaken">[[File:Weaken large.png|32px|Reveal Weaken]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Siege">[[File:Siege large.png|32px|Reveal Siege]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Pierce">[[File:Pierce large.png|32px|Reveal Pierce]]</div>
  +
<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Poison">[[File:Poison large.png|32px|Reveal Poison]]</div>
  +
<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Leech">[[File:Leech large.png|32px|Reveal Leech]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Evade">[[File:Evade large.png|32px|Reveal Evade]]</div>
  +
<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Berserk">[[File:Berserk large.png|32px|Reveal Berserk]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enfeeble">[[File:Enfeeble large.png|32px|Reveal Enfeeble]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Protect">[[File:Protect large.png|32px|Reveal Protect]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enhance">[[File:Enhance large.png|32px|Reveal Enhance]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Jam">[[File:Jam large.png|32px|Reveal Jam]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Corrosive">[[File:Corrosive large.png|32px|Reveal Corrosive]]</div>
  +
<div style="width:32px;height:32px"></div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Rupture">[[File:Rupture large.png|32px|Reveal Rupture]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Rush">[[File:IY8QNLy-1-.png|32px|Reveal Rush]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Flying">[[File:Flying 32px White.png|32px|Reveal Flying]]</div>
  +
</div>
  +
<div style="display:flex">
  +
<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Inhibit">[[File:Inhibit large.png|32px|Reveal Inhibit]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Flurry">[[File:Flurry large.png|32px|Reveal Flurry]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Valor">[[File:Valor large.png|32px|Reveal Valor]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Overload">[[File:Overload large.png|32px|Reveal Overload]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Legion">[[File:Legion large.png|32px|Reveal Legion]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Payback">[[File:Payback large.png|32px|Reveal Payback]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Avenge">[[File:Avenge large.png|32px|Reveal Avenge]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Refresh">[[File:Refresh large.png|32px|Reveal Refresh]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Evolve">[[File:Evolve large.png|32px|Reveal Evolve]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Venom">[[File:Venom large.png|32px|Reveal Venom]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mend">[[File:Mend large.png|32px|Reveal Mend]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mortar">[[File:Mortar large.png|32px|Reveal Mortar]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Swipe">[[File:Swipe large.png|32px|Reveal Swipe]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Sunder">[[File:Sunder large.png|32px|Reveal Sunder]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enrage">[[File:Enrage large.png|32px|Reveal Enrage]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Allegiance">[[File:Allegiance large.png|32px|Reveal Allegiance]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Drain">[[File:Drain large.png|32px|Reveal Drain]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Stasis">[[File:Stasis large.png|32px|Reveal Stasis]]</div>
  +
</div>
  +
<div style="display:flex">
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Revenge">[[File:Revenge temp.png|32px|Reveal Revenge]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mimic">[[File:Mimic large.png|32px|Reveal Mimic]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Coalition">[[File:Coalition large.png|32px|Reveal Coalition]]</div>
  +
<div style="width:32px;height:32px;background:orange" class="mw-customtoggle-Sabotage">[[File:Sabotage 32px White.png|32px|Reveal Sabotage]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Barrier">[[File:Barrier large.png|32px|Reveal Barrier]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Entrap">[[File:Entrap 32px White.png|32px|Reveal Entrap]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Subdue">[[File:Subdue 32px White.png|32px|Reveal Subdue]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Tribute">[[File:Tribute 32px White.png|32px|Reveal Tribute]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Summon">[[File:Summon 32px White.png|32px|Reveal Summon]]</div>
  +
<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Bravery">[[File:Bravery 32px White.png|32px|Reveal Bravey]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Absorb">[[File:Absorb 32px White.png|32px|Reveal Absorb]]</div>
  +
<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Disease">[[File:Disease 32px White.png|32px|Reveal Disease]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Mark">[[File:Mark 32px White.png|32px|Reveal Mark]]</div>
  +
<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Fortify">[[File:Fortify large.png|32px|Reveal Fortify]]</div>
  +
<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Hunt">[[File:Hunt 32px White.png|32px|Reveal Hunt]]</div>
  +
<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Scavenge">[[File:Scavenge.png|32px|Reveal Scavenge]]</div>
  +
</div>
  +
|}
   
  +
{| class="sortable" width="100%"
On this page, skills are classified into 5 types, depending on when the skill is triggered. Italic sentences are the in-game skill descriptions.
 
  +
|+ style="font-weight:normal" |''Click'' - apply sorting filter ; ''SHIFT+Click'' - apply several sorting filters
  +
!!!NAME!!TRIGGER!!CARD_ID!!N!!ALL!!S!!S2!!Y!!X!!C!!ORDER
   
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Wall"
== Activation ==
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Wall">[[File:Wall large.png|32px|left|Conceal Wall]]</div>
Skills which activate during the card's turn.
 
  +
|<font size="5">Wall</font>
  +
|||||||||||||||||||3000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Wall"
  +
| colspan="13" |
  +
''Intercepts attack damage dealt to the Commander.''
   
  +
*For Structures only.
In Tyrant Unleashed, cards take their turn in the following order:
 
  +
*Incoming attack is entirely redirected from Commander onto the skill wielder.
#[[Commander]] cards
 
  +
----
#[[Structure]] cards (from left to right)
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Armor"
#[[Assault]] cards (from left to right)
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Armor">[[File:Armor large.png|32px|left|Conceal Armor]]</div>
Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
 
  +
|<font size="5">Armor</font>
  +
|||||||||||||||X||||4000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Armor"
  +
| colspan="13" |
  +
''Reduces damage dealt to this by each attack.''
   
  +
*For Assaults only.
Some friendly target skills include a [[Factions|faction]] name. Those "faction-specific" skills target only cards which belong to that faction. For example, the skill "Heal Imperial 1" can only target [[Imperial]] Assaults.
 
  +
*Does not affect Swipe.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Counter"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Counter">[[File:Counter large.png|32px|Conceal Counter]]</div>
  +
|<font size="5">Counter</font>
  +
|||||||||||||||X||||6000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Counter"
  +
| colspan="13" |
  +
''When damaged by an attack, deals damage to attacker.''
   
  +
*Will not activate if wielder's health remained intact.
Some skills have "All" after the skill name. "All" skills affect all valid targets instead of a single random valid target.
 
  +
*Triggers before Leech.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Heal"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Heal">[[File:Heal large.png|32px|Conceal Heal]]</div>
  +
|<font size="5">Heal</font>
  +
|TRIGGER||||||ALL||||||Y||X||||105000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Heal"
  +
| colspan="13" |
  +
''Heals an allied Assault.''
   
  +
*Targets only wounded Assault units.
[[File:Enfeeble_large.png|left]]
 
  +
----
==='''Enfeeble X'''===
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rally"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Rally">[[File:Rally large.png|32px|Conceal Rally]]</div>
  +
|<font size="5">Rally</font>
  +
|TRIGGER||||||ALL||||||Y||X||||107000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Rally"
  +
| colspan="13" |
  +
''Increases attack of an allied Assault.''
   
  +
*Targets only Assaults that can act this turn.
''Increase Damage dealt to a random enemy Assault card''
 
  +
*Lasts until the end of the turn.
* X is the amount of the extra damage the Assault card will take per each time it is dealt damage.
 
  +
*Stackable.
* Lasts until the end of the turn.
 
  +
----
* Affects damage done by normal attacks AND skills such as Strike (e.g. if a card sustained Enfeeble A gets hit by Strike B, it takes (A+B) damage, B from Strike and extra A from Enfeeble)
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Strike"
** Has no effect on [[Poison]] and [[Counter]] damage since Enfeeble will have worn off before these skills activate.
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Strike">[[File:Strike large.png|32px|Conceal Strike]]</div>
** Enfeeble works only for Attacks of cards to the right of the card which uses it  - Enfeeble will not boost the Attack damage of cards to the left.
 
  +
|<font size="5">Strike</font>
* Enfeeble will trigger even if the Assault card would not otherwise take damage. For example, a card with 2 Attack and Enfeeble 1 attacking a card with 2 [[Armor]] will do 1 damage.
 
  +
|TRIGGER||||||ALL||||||||X||||109000
** If an Assault has 0 attack, it will not attack at all, and will be unable to take advantage of Enfeeble.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Strike"
* Enfeeble stacks. For example, an Assault that has been affected by Enfeeble 1 and Enfeeble 2 on the same turn will take 3 extra damage from each source.
 
  +
| colspan="13" |
  +
''Deals damage to an enemy Assault.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Weaken"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Weaken">[[File:Weaken large.png|32px|Conceal Weaken]]</div>
  +
|<font size="5">Weaken</font>
  +
|TRIGGER||||||ALL||||||||X||||111000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Weaken"
  +
| colspan="13" |
  +
''Reduces attack of an enemy Assault.''
   
  +
*Targets only Assaults who will be able to attack during next turn.
  +
*Lasts until the end of next turn.
  +
*Stackable.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Siege"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Siege">[[File:Siege large.png|32px|Conceal Siege]]</div>
  +
|<font size="5">Siege</font>
  +
|TRIGGER||||||ALL||||||||X||||112000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Siege"
  +
| colspan="13" |
  +
''Deals damage to an enemy Structure.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Pierce"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Pierce">[[File:Pierce large.png|32px|Conceal Pierce]]</div>
  +
|<font size="5">Pierce</font>
  +
|||||||||||||||X||||152000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Pierce"
  +
| colspan="13" |
  +
''Reduces the effect of damage prevention on attack damage.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Poison"
  +
|<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Poison">[[File:Poison large.png|32px|Conceal Poison]]</div>
  +
|<font size="5">Poison</font>
  +
|||||||||||||||X||||202000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Poison"
  +
| colspan="13" |
  +
''After dealing attack damage, permanently inflicts Poison, dealing damage at the end of every turn.''
   
  +
*Damage is applied at the end of player's turn.
[[File:Enhance_large.png|left]]
 
  +
*Overrides itself for stronger effect.
==='''Enhance S X'''===
 
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Leech"
  +
|<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Leech">[[File:Leech large.png|32px|Conceal Leech]]</div>
  +
|<font size="5">Leech</font>
  +
|||||||||||||||X||||203000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Leech"
  +
| colspan="13" |
  +
''After dealing attack damage to an Assault, heals self.''
   
  +
*Heals for dealt damage(even if overflowed) or X, whichever is less.
''Increase effect of skill on a random allied Assault card''
 
  +
*Leech heals after Counter damage is dealt.
* S is a name of skill. This skill boosts the value of that skill on the targeted card by the X, and does not affect other skills.
 
  +
----
** For example, if "Enhance Poison 1" is used on the card with Pierce 2 and Poison 2, that card acts as though it has Pierce 2 and Poison 3.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Evade"
* Lasts until the end of the opponent's next turn.
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Evade">[[File:Evade large.png|32px|Conceal Evade]]</div>
* Targets only cards which have skill S. Enhance cannot grant a skill to a card that does not already have it.
 
  +
|<font size="5">Evade</font>
  +
|||||||||||||||X||||1000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Evade"
  +
| colspan="13" |
  +
''Avoids enemy skills.''
   
  +
*X is how many times the card can nullify enemy skills each player's turn.
  +
*Only evades Activation skills.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Berserk"
  +
|<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Berserk">[[File:Berserk large.png|32px|Conceal Berserk]]</div>
  +
|<font size="5">Berserk</font>
  +
|||||||||||||||X||||204000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Berserk"
  +
| colspan="13" |
  +
''After dealing attack damage, permanently increases attack.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Enfeeble"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enfeeble">[[File:Enfeeble large.png|32px|Conceal Enfeeble]]</div>
  +
|<font size="5">Enfeeble</font>
  +
|TRIGGER||||||ALL||||||||X||||108000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Enfeeble"
  +
| colspan="13" |
  +
''Inflicts Enfeeble on an enemy Assault, causing it to take increased damage from each instance of damage.''
   
  +
*Stacks with itself and Protected.
[[File:Heal_large.png|left]]
 
  +
*Lasts until the end of the player's turn.
=== '''Heal X'''===
 
  +
----
''Heals a random allied Assault card among those being wounded''
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Protect"
* Targets only wounded Assault units:
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Protect">[[File:Protect large.png|32px|Conceal Protect]]</div>
** If there are 2 units and only one is wounded, the Heal will automatically apply to the wounded unit.
 
  +
|<font size="5">Protect</font>
** However if the 2 units are wounded, the Heal will apply randomly (i.e. irrespective of the their wounds or current health) to one of these 2 units .
 
  +
|TRIGGER||||||ALL||||||Y||X||||106000
* Target's health increases by X, but does not exceed the target's initial health.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Protect"
  +
| colspan="13" |
  +
''Reduces damage dealt to an allied Assault for each instance of damage.''
   
  +
*Stacks with iself and other icome damage modifying effects.
  +
*Lasts until the end of the opponent's next turn.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Enhance"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enhance">[[File:Enhance large.png|32px|Conceal Enhance]]</div>
  +
|<font size="5">Enhance</font>
  +
|TRIGGER||||N||ALL||S||||||X||||101000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Enhance"
  +
| colspan="13" |
  +
''Increase power of skill on an allied Assault.''
   
  +
*Lasts until the end of the opponent's next turn.
[[File:Jam_large.png|left]]
 
  +
*Effect persists through Evolve.
=== '''Jam every C'''===
 
  +
----
''Random enemy unit doesn't attack or activate abilities on its next turn. Jams every x turns.''
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Jam"
* C is the number of turns in between activations of this skill.
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Jam">[[File:Jam large.png|32px|Conceal Jam]]</div>
* Lasts until the end of the opponent's next turn.
 
  +
|<font size="5">Jam</font>
* Targets only cards which are active or will be active during the enemy's next turn, aka cards with remaining delay 0 or 1.
 
  +
|TRIGGER||||N||ALL||||||||||C||110000
* If no card is Jammed, either because there are no legal targets, or because the Jam is [[Evade]]d, the cooldown on Jam is not triggered and it can be used again the following turn.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Jam"
* Jammed Assaults cannot attack or use Activation skills.
 
  +
| colspan="13" |
  +
''Enemy Assault doesn't attack or use activation skills next turn. Cools down between activations.''
   
  +
*Targets Assaults that will be able to act next turn.
  +
*Lasts until the end of the opponent's next turn.
  +
*Cooldown triggers only upon succesful activation.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Corrosive"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Corrosive">[[File:Corrosive large.png|32px|Conceal Corrosive]]</div>
  +
|<font size="5">Corrosive</font>
  +
|||||||||||||||X||||7010
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Corrosive"
  +
| colspan="13" |
  +
''When damaged by an attack, inflicts Corrosive on attacker, causing loss of attack after each attack. Removed after a failure to attack.''
   
  +
*Will not activate if wielder's health remained intact.
[[File:Overload_large.png|left]]
 
  +
*After effect is gone attack is restored to its original amount along with permanent attack bonuses.
=== '''Overload N'''===
 
  +
*Berserk is applied before Corroded.
''Affected ally units cannot have their skills avoided or prevented.''
 
  +
*Overrides itself for stronger effect.
* Targets N friendly assaults and Overloads them until end of turn.
 
  +
----
* The Activation skills of Overloaded Assaults ignore [[Protect]] and bypass [[Evade]] and [[Inhibit]].
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Inhibit"
* Only targets assaults with [[Enfeeble]], [[Jam]], [[Siege]], [[Strike]], or [[Weaken]].
 
  +
|<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Inhibit">[[File:Inhibit large.png|32px|Conceal Inhibit]]</div>
* If any friendly Assault is [[Inhibit]]ed it may also target friendly assaults with [[Heal]], [[Protect]], or [[Rally]].
 
  +
|<font size="5">Inhibit</font>
* Only targets active Assaults that have not acted yet this turn.
 
  +
|||||||||||||||X||||201000
* Overload only affects skills, not an assault's normal attack.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Inhibit"
* Overload does not affect non-Activation skills, for example [[Corrosive]], [[Counter]], or [[Poison]].
 
  +
| colspan="13" |
  +
''At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.''
   
  +
*X is the number of friendly skills avoided.
  +
*Lasts until the end of the opponent's next turn.
  +
*Overrides itself for stronger effect.(?)
  +
*Does not prevent Overload.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Flurry"
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Flurry">[[File:Flurry large.png|32px|Conceal Flurry]]</div>
  +
|<font size="5">Flurry</font>
  +
|||||||||||||||X||C||251000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Flurry"
  +
| colspan="13" |
  +
''After attacking, activate skills and attack again. Cools down between activations.''
   
  +
*Also triggers effects that occur when wielder starts and ends action.
[[File:Protect_large.png|left]]
 
  +
*Inability to attack does not prevent skill activation.
==='''Protect X'''===
 
  +
*Each attack triggers damage-dependent and on-hit abilities.
''Reduces Damage dealt to a random allied Assault card''
 
  +
----
* X is the amount that damage is reduced by each time damage is dealt to the targeted Assault.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Valor"
* Lasts until the end of the opponent's next turn.
 
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Valor">[[File:Valor large.png|32px|Conceal Valor]]</div>
* Reduces damage done by normal attacks AND skills such as [[Strike]], [[Counter]], and [[Poison]].
 
  +
|<font size="5">Valor</font>
* Protect stacks with itself and [[Armor]].
 
  +
|||||||||||||||X||||51000
* [[Pierce]] reduces the effect of Protect.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Valor"
* If all damage from an attack is prevented, Damage-Dependent skills like [[Leech]], [[Poison]], [[Inhibit]], and [[Berserk]] will not activate.
 
  +
| colspan="13" |
  +
''On first activation, if opposing Assault has more attack, permanently increases attack.''
   
  +
*For Assaults only.
  +
*Fails if there is no card opposing this Assault.
  +
*Counts current attack of both cards, including modifiers from skills.
  +
*Checks attack of valor unit at start of turn (before rally from friendly skills).
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Overload"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Overload">[[File:Overload large.png|32px|Conceal Overload]]</div>
  +
|<font size="5">Overload</font>
  +
|TRIGGER||||N||ALL||||||Y||||||103000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Overload"
  +
| colspan="13" |
  +
''Ally Assaults cannot have targeted skills avoided or prevented.''
   
  +
*Lasts until end of player's turn.
[[File:Rally_large.png|left]]
 
  +
*Activation skills of Overloaded Assaults ignore Evade, Protected,and Inhibited.
==='''Rally X'''===
 
  +
*Overload itself can be avoided if the activator is not Overloaded.
''Boosts Attack of a random allied Assault card among active units that have not taken their turn yet''
 
  +
*Only targets Assaults with Enfeeble, Jam, Siege, Strike or Weaken.
* X is the amount the Attack is raised by.
 
  +
*Can target Inhibited allies.
* Lasts until the end of the turn.
 
  +
*Only targets active Assaults that have not acted yet this turn.
* Rally can stack.
 
  +
*Affects only Activation.
** For example, an Assault with 1 Attack that is targeted by Rally 1 will have 2 Attack. If it is then targeted by Rally 2, it will have 4 Attack.
 
  +
*Does not target overloaded allies.
* Targets only active Assault cards which have not taken their turn yet:
 
  +
----
** If the unit is an Assault card, the unit can target itself and cards on its right.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Legion"
** If the unit is a Commander or Structure card, all active Assault units can be targeted
 
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Legion">[[File:Legion large.png|32px|Conceal Legion]]</div>
  +
|<font size="5">Legion</font>
  +
|||||||||||||||X||||151000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Legion"
  +
| colspan="13" |
  +
''Deals additional attack damage for each other allied Assault of the same Faction.''
   
  +
*Allied Assaults have to be adjacent.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Payback"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Payback">[[File:Payback large.png|32px|Conceal Payback]]</div>
  +
|<font size="5">Payback</font>
  +
|||||||||||||||X||||2000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Payback"
  +
| colspan="13" |
  +
''Enemy Assault skills that target this also target the user of that skill.''
   
  +
*X is the amount of activations per turn.
[[File:Siege_large.png|left]]
 
  +
*Only Assault Activation skills are affected.
  +
*For Assaults only.
  +
*Paybacked skill cannot be Evaded or Paybacked.
  +
*Triggers before wielder's death.
  +
*Evade triggers first, therefore subsequent Payback will not activate.
  +
*Can affect Mimiced skills, but not Mimic itself.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Avenge"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Avenge">[[File:Avenge large.png|32px|Conceal Avenge]]</div>
  +
|<font size="5">Avenge</font>
  +
|||||||||||||||X||||5000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Avenge"
  +
| colspan="13" |
  +
''When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.''
   
  +
*For Assaults only.
==='''Siege X'''===
 
  +
*Triggers before Swipe.
''Deals damage to a random enemy Structure card''
 
  +
*Stacks with itself and other similar effects.
* X is the amount of damage dealt.
 
  +
*Both max and current health are affected.
  +
*Will not trigger if wielder killed during "all" attack.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Refresh"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Refresh">[[File:Refresh large.png|32px|Conceal Refresh]]</div>
  +
|<font size="5">Refresh</font>
  +
|||||||||||||||X||||203001
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Refresh"
  +
| colspan="13" |
  +
''At end of your turn, heals self.''
   
  +
*Triggers before Poison.
  +
*Unaffected by Flurry.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Evolve"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Evolve">[[File:Evolve large.png|32px|Conceal Evolve]]</div>
  +
|<font size="5">Evolve</font>
  +
|TRIGGER||||N||ALL||S||S2||||||||102000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Evolve"
  +
| colspan="13" |
  +
''Friendly Assault with S changes that skill to S2 until next turn.''
   
  +
*Lasts until the end of the opponent's next turn.
[[File:Strike_large.png|left]]
 
  +
*Targets only Assaults with S, but without S2.
==='''Strike X'''===
 
  +
*Evolve can target inactive Assaults if S2 will trigger.
''Deals damage to a random enemy Assault card''
 
  +
*Enhance effect is carried over.
* X is the amount of damage dealt.
 
   
  +
*Only following Evolve combinations are available for player cards:
  +
**Strike-Rupture
  +
**Weaken-Sunder
  +
**Siege-Mortar
  +
**Pierce-Rupture
  +
**Leech-Refresh
  +
**Poison-Venom
  +
**Payback-Revenge
  +
**Swipe-Drain
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Venom"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Venom">[[File:Venom large.png|32px|Conceal Venom]]</div>
  +
|<font size="5">Venom</font>
  +
|||||||||||||||X||||202001
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Venom"
  +
| colspan="13" |
  +
''If enemy is poisoned, deal additional attack damage. Then permanently inflict Poison.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mend"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mend">[[File:Mend large.png|32px|Conceal Mend]]</div>
  +
|<font size="5">Mend</font>
  +
|TRIGGER||||||||||||||X||||104000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Mend"
  +
| colspan="13" |
  +
''Heals adjacent Assaults.''
   
  +
*Heals each adjacent assault.
[[File:Weaken_large.png|left]]
 
  +
*For Assaults only.
==='''Weaken X'''===
 
  +
----
''Reduces Attack of a random enemy Assault card''
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mortar"
* X is the amount the Attack is lowered by.
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mortar">[[File:Mortar large.png|32px|Conceal Mortar]]</div>
* Lasts until the end of the opponent's next turn.
 
  +
|<font size="5">Mortar</font>
* Targets only cards which are active or will be active during the enemy's next turn (In short, whose timer is 0 or 1) and have at least 1 Attack.
 
  +
|TRIGGER||||||ALL||||||||X||||112001
* Weaken can stack.
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Mortar"
** For example, an Assault with 5 attack that is hit by Weaken 1 will have 4 Attack. If it is then hit by Weaken 2, it will have 2 Attack.
 
  +
| colspan="13" |
* Weaken cannot lower Attack below 0.
 
  +
''Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.''
** For example, an Assault with 2 attack that is hit by Weaken 3 will have 0 Attack.
 
   
  +
*Damage received by Assaults is rounded up.
<strong>Payback X</strong> – <em>Defensive</em>
 
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Swipe"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Swipe">[[File:Swipe large.png|32px|Conceal Swipe]]</div>
  +
|<font size="5">Swipe</font>
  +
|||||||||||||||X||||153000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Swipe"
  +
| colspan="13" |
  +
''After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.''
   
  +
*Avenge will trigger before Swipe, but after Attack.
The first X times each turn this assault is affected by an enemy
 
  +
*Adjacent enemies take untargeted skill damage.
Assault’s activation skill, use that skill against that enemy Assault.
 
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Sunder"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Sunder">[[File:Sunder large.png|32px|Conceal Sunder]]</div>
  +
|<font size="5">Sunder</font>
  +
|TRIGGER||||||ALL||||||||X||||111001
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Sunder"
  +
| colspan="13" |
  +
''Reduces attack of an enemy Assault and it can't increase attack or deal increased damage.''
   
  +
*Targets only Assaults who will be able to attack during next turn.
For example, an enemy Ayrkrane Syn uses Strike 5 against my assault. It takes 5 damage and then Strikes Ayrkrane back for 5.
 
  +
*Lasts until the end of next turn.
* The current skills that can be paybacked are Enfeeble, Strike, Jam, and Weaken.
 
  +
*Does not affect already applied permanent Attack bonuses.
* Structures and Commanders cannot have Payback, and their skills cannot be paybacked either.
 
  +
*Does not prevent Flurry and Swipe.
* Paybacked skills cannot be Evaded.
 
  +
*Prevents Valor, Allegiance, Legion, Coalition, and Berserk.
* Paybacked skills cannot be paybacked.
 
  +
*Prevents targeting by Rally.
* When an All skill is paybacked, it only hits the original user of
 
  +
*Rupture and Venom will not do additional damage.
the skill, not the entire enemy side. For example, paybacked Strike All
 
  +
*Enrage will fail to apply Berserk.
becomes a single Strike. However, All skills can still be paybacked
 
  +
*Will not deal additional attack damage to Enfeebled enemies.
multiple times from separate cards with Payback.
 
  +
----
* When a Strike is paybacked, it does not include any modifiers from
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Enrage"
Enfeeble or Protect into the paybacked amount. However, the amount of
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Enrage">[[File:Enrage large.png|32px|Conceal Enrage]]</div>
damage dealt to the target is still modified by its Enfeebled or
 
  +
|<font size="5">Enrage</font>
Protected status. For example, my assault is Enfeebled for 3 and takes a
 
  +
|TRIGGER||||N||ALL||||||Y||X||||107500
Strike 5. It takes 8 damage and then paybacks for 5. The enemy assault
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Enrage"
is Protected for 3, so it takes 2 damage.
 
  +
| colspan="13" |
* By the same token, even if your Assault is Protected and takes 0 damage from a Strike, it can still Payback that Strike.
 
  +
''Allied Assault gains Berserk.''
* If an Assault with Payback dies from a Strike, but has payback charges left, it can still payback that Strike.
 
* Paybacked Enfeeble increases damage from Counter, Poison, and
 
paybacked Strikes and also persists until the next turn so that attacks
 
and normal Strikes can take advantage of it.
 
* Since Payback is a Defensive skill like Evade, it will activate even if your Assault is not yet active.
 
* If an Assault has both Evade and Payback, it will not Payback any skills it has Evaded.
 
* Payback does not benefit from Overload.
 
* Overload does not stop skills from being paybacked.
 
* Because activation skills are used in the order they are written,
 
if Jam is paybacked, the assault that used Jam will not use any skills
 
written after Jam and will not attack.
 
== Defensive ==
 
Skills which activate when the card is attacked or targeted by activation skills. Defensive skills can activate even while the card is still on delay.
 
   
  +
*Stacks with itself and other similar effects.
[[File:Armor_large.png|left]]
 
  +
*The Enraged status is removed at the end of the Assault’s turn.
==='''Armor X'''===
 
  +
*Targets only cards that are able to attack.
''Prevents damage taken by attacks''
 
  +
*Will fail on Sundered target.
* X is the amount of damage that is reduced each time an attack is made against the Armored Assault.
 
  +
----
* Does not prevent damage done by skills such as [[Strike]], [[Counter]], or [[Poison]].
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Allegiance"
* [[Pierce]] skill reduces the effect of Armor.
 
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Allegiance">[[File:Allegiance large.png|32px|Conceal Allegiance]]</div>
* If all damage from an attack is prevented, Damage-Dependent skills like [[Leech]], [[Poison]], [[Inhibit]], and [[Berserk]] will not activate.
 
  +
|<font size="5">Allegiance</font>
  +
|||||||||||||||X||||55000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Allegiance"
  +
| colspan="13" |
  +
''When you play another card of this Faction, permanently increases attack and max health.''
   
  +
*For Assaults only.
  +
*Sundered cards will only gain health.
  +
*Both max and current health are affected.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Drain"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Drain">[[File:Drain large.png|32px|Conceal Drain]]</div>
  +
|<font size="5">Drain</font>
  +
|||||||||||||||X||||153000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Drain"
  +
| colspan="13" |
  +
''After attacking, Swipes and then heals this unit for the total amount of damage dealt by Swipe and Attack.''
  +
*Works like Swipe+Leech
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Stasis"
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Stasis">[[File:Stasis large.png|32px|Conceal Stasis]]</div>
  +
|<font size="5">Stasis</font>
  +
|||||||||||||||X||||4800
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Stasis"
  +
| colspan="13" |
  +
''When this or another Assault of the same faction is played, Protects it until it activates.''
   
  +
*For Assaults only.
[[File:Corrosive_large.png|left]]
 
  +
*Stackable.
==='''Corrosive X'''===
 
  +
*Affects each instance of damage.
''Corrode unit that damages this by attack. That unit loses Attack if it attacks, otherwise loses Corrode.''
 
  +
*Overloaded will ignore damage reduction effect.
* X is the amount of attack lost each time the Corroded unit attacks.
 
  +
*Cannot be Inhibited.
* Attack cannot be reduced below 0.
 
  +
----
* The condition is only applied if the card with Corrosive is damaged. If the damage is prevented due to another skill, for example [[Protect]] or [[Armor]], the condition is not applied.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revenge"
* [[Berserk]] is applied before Corrosive.
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Revenge">[[File:Revenge temp.png|32px|Conceal Revenge]]</div>
* The loss of attack happens at the end of the Corroded unit's turn. If a [[Flurry]]ing Assault is Corroded, the loss in attack will occur after both of that assault's attacks, and will not occur twice.
 
  +
|<font size="5">Revenge</font>
* Applications of Corrode do not stack. If a Corroded Assault hits a card with a greater Corrosive value, it will become Corroded by that amount, otherwise nothing will happen.
 
  +
|||||||||||||||X||||2001
* If a Corroded Assault does not attack, either because of [[Jam]] or attack lowered to 0, the Corroded status is removed and attack is restored to its original amount, plus any skill that permanently increases attack, ex. [[Berserk]] and [[Valor]].
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Revenge"
  +
| colspan="13" |
  +
''Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.''
   
  +
*Behaves like Payback.
  +
*Targeting all available targets spends only 1 charge.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mimic"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Mimic">[[File:Mimic large.png|32px|Conceal Mimic]]</div>
  +
|<font size="5">Mimic</font>
  +
|TRIGGER||||||||||||||X||C||113000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Mimic"
  +
| colspan="13" |
  +
''Activate an enemy Assault's Activated skill using Mimic's power. Ignores Faction restrictions and cooldown.''
   
  +
*Enhance, Evolve, Rush, Mend(For non-Assault Activator) and Mimic will not be Mimiced.
[[File:Counter_large.png|left]]
 
  +
*Overloaded status and N can be Mimiced.
  +
*Can target skills with "On Attacked" triggers.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Coalition"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Coalition">[[File:Coalition large.png|32px|Conceal Coalition]]</div>
  +
|<font size="5">Coalition</font>
  +
|||||||||||||||X||||152000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Coalition"
  +
| colspan="13" |
  +
''Deals additional attack damage for each different faction among allied Assaults.''
   
  +
*Wielder's faction is included.
==='''Counter X'''===
 
  +
*Extra damage cannot increase attack from 0, but can help penetrate Armor and Protect
''When damaged by an attack, deal damage to the attacker''
 
  +
----
* X is the amount of damage dealt to the attacker.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Sabotage"
* Only deals damage if the card with Counter is damaged. If the damage is prevented due to another skill, for example [[Protect]], Counter damage is not dealt.
 
  +
|<div style="width:32px;height:32px;background:orange" class="mw-customtoggle-Sabotage">[[File:Sabotage 32px White.png|32px|Conceal Sabotage]]</div>
* If Counter damage is greater than the attacker's health, the attacker dies.
 
  +
|<font size="5">Sabotage</font>
* Deals damage before Leech activates.
 
  +
|||||||||||||||X||||201500
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Sabotage"
  +
| colspan="13" |
  +
''At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.''
   
  +
*Only affects X parameter.
  +
*Traget's X can be Enhanced from 0.
  +
*Lasts until the end of the opponent’s next turn.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Barrier"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Barrier">[[File:Barrier large.png|32px|Conceal Barrier]]</div>
  +
|<font size="5">Barrier</font>
  +
|||||||||||||||X||||55500
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Barrier"
  +
| colspan="13" |
  +
''At the end of each action, Protects self for each instance of damage taken during that action.''
   
  +
*Cannot be triggered by Poison damage.
[[File:Evade_large.png|left]]
 
  +
*Counter and Paybacked Strike do trigger Barrier, and it lasts until the end of the opponent’s next turn.
==='''Evade X'''===
 
  +
----
''Avoids enemy skills''
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Entrap"
* X is how many times the card can nullify enemy skills each turn.
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Entrap">[[File:Entrap 32px White.png|32px|Conceal Entrap]]</div>
* Evade will trigger the first X times it is targeted by enemy activation skills each turn.
 
  +
|<font size="5">Entrap</font>
* Only Activation skills are avoidable (enemy [[Armor]] or [[Poison]] cannot be ignored by Evade).
 
  +
|TRIGGER||||N||ALL||||||Y||X||||107501
* Evade can avoid [[Enfeeble]], [[Jam]], [[Strike]], [[Siege]], and [[Weaken]].
 
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Entrap"
  +
| colspan="13" |
  +
''Allied Assault gains Counter.''
   
  +
*Lasts until the end of opponent’s turn.
  +
*Stackable with itself and similar effects.
  +
*Assaults with Entrap can target themselves.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Subdue"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Subdue">[[File:Subdue 32px White.png|32px|Conceal Subdue]]</div>
  +
|<font size="5">Subdue</font>
  +
|||||||||||||||X||||7000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Subdue"
  +
| colspan="13" |
  +
''When damaged by an attack, permanently inflicts Subdue, reducing permanent attack and max HP increases.''
   
  +
*Stackable.
[[File:Wall_large.png|left]]
 
  +
*Affects stacked value instead of each effect individually.
==='''Wall'''===
 
  +
*Affects both current and future bonuses.
''Absorbs damage dealt to the Commander''
 
  +
----
* Only structures have this skill. The structure's health decreases by the amount of attack damage done to it, and it is destroyed if its health is reduced to 0 or lower.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Tribute"
* Walls will absorb all the damage of an attack (e.g. if a wall with 4 health takes 6 damage, the commander takes no damage)
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Tribute">[[File:Tribute 32px White.png|32px|Conceal Tribute]]</div>
* If there are multiple Walls, the leftmost one takes damage first.
 
  +
|<font size="5">Tribute</font>
  +
|||||||||||||||X||||2002
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Tribute"
  +
| colspan="13" |
  +
''Friendly Assault skills that target this unit also target the user of that skill.''
   
  +
*X idndicates how many times Tributecan activate.
== Combat-Modifier ==
 
  +
*Discards targeting and faction modifiers from Tributed skill.
Skills which affect the card's '''normal attack''' against an opposite enemy.
 
  +
*Inhibit can block Tributed skill and fail Tribute activation.
  +
*Tributed skills cannot be Tributed.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Summon"
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Summon">[[File:Summon 32px White.png|32px|Conceal Summon]]</div>
  +
|<font size="5">Summon</font>
  +
|TRIGGER||CARD_ID||||||||||||||C||51100
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Summon"
  +
| colspan="13" |
  +
''Summons a card to the right of your rightmost card.''
   
  +
*Cannot be Mimiced.
[[File:Legion_large.png|left]]
 
  +
*Triggers only once.
==='''Legion X'''===
 
  +
*Does not trigger Allegiance.
''Deal additional damage for each adjacent Assault card of the same Faction''
 
  +
*Summoned cards receive Stasis.
* Whenever this assault deals attack damage, it deals X extra damage for each adjacent assault of the same [[faction]].
 
  +
----
* This means that if a Legion assault has an assault of the same faction on either side of it, it will gain two times X damage.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Bravery"
* Extra damage cannot increase attack from 0, but can help penetrate [[Armor]] and [[Protect]].
 
  +
|<div style="width:32px;height:32px;background:Orange" class="mw-customtoggle-Bravery">[[File:Bravery 32px White.png|32px|Conceal Bravey]]</div>
* Legion does not target, so it cannot be [[Inhibit]]ed.
 
  +
|<font size="5">Bravery</font>
* [[Progenitor]]s will only give bonuses for Legion to other Progenitors, not cards of all factions.
 
  +
|||||||||||||||X||||51110
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Bravery"
  +
| colspan="13" |
  +
''At turn start, if the opposing Assault has higher attack, permanently increases attack.''
   
  +
*Triggers after "On Play" skills.
  +
*Compares only current attack value.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Absorb"
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Absorb">[[File:Absorb 32px White.png|32px|Conceal Absorb]]</div>
  +
|<font size="5">Absorb</font>
  +
|||||||||||||||X||||51111
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Absorb"
  +
| colspan="13" |
  +
''Absorbs damage dealt by enemy skills each turn.''
   
  +
*Refreshes at the start of the card’s turn, at the same time as Valor, before BGEs, commander skills, and On Play skills.
[[File:Pierce_large.png|left]]
 
  +
*Refreshes back to its starting value.
=== '''Pierce X''' ===
 
  +
*Evade triggers first.
''Reduces the effect of Damage Prevention''
 
  +
----
* Ignore X points of [[Armor]] or [[Protect]].
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Disease"
  +
|<div style="width:32px;height:32px;background:Crimson" class="mw-customtoggle-Disease">[[File:Disease 32px White.png|32px|Conceal Disease]]</div>
  +
|<font size="5">Disease</font>
  +
|||||||||||||||X||||201510
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Disease"
  +
| colspan="13" |
  +
''At turn start, permanently inflicts Disease on opposing Assault, reducing healing and max health increases received.''
   
  +
*Permanent.
== Damage-Dependent ==
 
  +
*Stacks with itself and other Max HP effects.
Skills which activate when the card's normal attack deals damage to enemy cards. When the attack is blocked due to enemy Armor, Protect or the card's own Attack lowered to 0, these skills do not trigger.
 
  +
*Can cured out by positive Max HP effect.
  +
*Affects only consequent Max HP increases.
  +
*Triggers before Subdue.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Mark"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Mark">[[File:Mark 32px White.png|32px|Conceal Mark]]</div>
  +
|<font size="5">Mark</font>
  +
|||||||||||||||X||||204002
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Mark"
  +
| colspan="13" |
  +
''After attacking an Assault, inflicts Mark, causing it to take increased damage from each attack.''
   
  +
*Stacks with itself.
[[File:Berserk_large.png|left]]
 
  +
*Permanent.
=== '''Berserk X''' ===
 
  +
*Not affected by Sabotage and cannot be Mimiced or Evaded.
''When this unit deals attack damage, Attack is permanently boosted''
 
  +
----
* Attack is permanently increased by X.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Fortify"
* Activates when the card deals damage to an enemy Assault, Structure, or Commander.
 
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Fortify">[[File:Fortify large.png|32px|Conceal Fortify]]</div>
  +
|<font size="5">Fortify</font>
  +
|TRIGGER||||||||||||||X||||104001
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Fortify"
  +
| colspan="13" |
  +
''Permanently increases the maximum health of adjacent Assaults.''
   
  +
*Stacks with itself and other maximum HP increases.
  +
*For Assaults only.
  +
*Can only be mimiced by Assaults.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Hunt"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Hunt">[[File:Hunt 32px White.png|32px|Conceal Hunt]]</div>
  +
|<font size="5">Hunt</font>
  +
|||||||||||||||X||||153000
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Hunt"
  +
| colspan="13" |
  +
''After attacking, deals damage to the leftmost enemy Assault.''
   
  +
*Acts as a separate instance of damage.
[[File:Inhibit_large.png|left]]
 
  +
*Hunt is non-targeting skill damage and is not affected by Armor, Evade, or Revenge.
==='''Inhibit X'''===
 
  +
*Activates only when attacking an Assault.
''Inhibits enemy Assault damaged by this card. Inhibited units avoid their own friendly skills.''
 
  +
*Activates after Swipe/Drain.
* X is the number of friendly skills avoided.
 
  +
----
* Affected skills include [[Heal]], [[Rally]], [[Enhance]], [[Overload]] and [[Protect]].
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Scavenge"
* Inhibition lasts until the end of the opponent's next turn.
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Scavenge">[[File:Scavenge.png|32px|Conceal Scavenge]]</div>
* Inhibit does not stack.
 
  +
|<font size="5">Scavenge</font>
  +
|||||||||||||||X||||5010
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Scavenge"
  +
| colspan="13" |
  +
''When another card dies, permanently increases max health.''
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rupture"
  +
|<div style="width:32px;height:32px;background:Purple" class="mw-customtoggle-Rupture">[[File:Rupture large.png|32px|Reveal Rupture]]</div>
  +
|<font size="5">Rupture</font>
  +
|||||||||||||||X||||152001
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Rupture"
  +
| colspan="13" |
  +
''Deals additional attack damage and reduces the effect of damage prevention on attack damage.''
   
  +
*Obtained by Evolving from Pierce.
  +
*First updates opponent's damage prevention stats, then deals additional damage.
  +
----
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Rush"
  +
|<div style="width:32px;height:32px;background:Green" class="mw-customtoggle-Rush">[[File:IY8QNLy-1-.png|32px|Reveal Rush]]</div>
  +
|<font size="5">Rush</font>
  +
|||||||||||||||||||103500
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Rush"
  +
| colspan="13" |
  +
''Reduces an allied Assault’s delay by 1.''
   
  +
*Unobtainable.
[[File:Leech_large.png|left]]
 
  +
*Only targets unactivated Assaults.
=== '''Leech X''' ===
 
  +
*Triggers only once unless wielded by Commander.
''Heals this card as it deals Attack damage to an Assault card''
 
  +
*Can trigger target's Valor.
* Cannot heal more than dealt damage or X.
 
  +
----
* Can heal for more than opposing Assault has health remaining.
 
  +
|- class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Flying
* Leech heals after [[Counter]] damage is dealt.
 
  +
|<div style="width:32px;height:32px;background:Blue" class="mw-customtoggle-Flying">[[File:Flying 32px White.png|32px|Reveal Rush]]</div>
  +
|<font size="5">Flying</font>
  +
|||||||||||||||||||1
  +
|- class="expand-child mw-collapsible mw-collapsed" id="mw-customcollapsible-Flying"
  +
| colspan="13" |
  +
''Attacks are dodged 50% of the time, but never when you want it to.''
   
  +
*Gilian Shardkeeper has this skill and can be fused from [Vindicator Reactor, 2x Gil's Shard]
  +
----
  +
|}
   
  +
==Inportant Notes==
[[File:Poison_large.png|left]]
 
  +
*Cards take their turn in the following order:
==='''Poison X'''===
 
  +
*#[[Commander]] cards
''Poisons enemy damaged by this card, dealing additional damage during the End phase''
 
  +
*#[[Structure]] cards (from left to right)
* X is the amount of damage the poisoned Assault receives at the end of each of their turns.
 
  +
*#[[Assault]] cards (from left to right)
* The poisoned condition lasts until the unit dies.
 
  +
*Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
* "End phase" is the time after all cards have finished their attack, so poisoned cards receive damage after all cards use abilities, including [[Leech]], [[Heal]] and [[Protect]].
 
  +
*Cards with 0 attack will not trigger skills that require attack action.
* Poison does not stack. If a poisoned Assault is hit by a card with a greater Poison value, it becomes poisoned by that amount instead, but the values do not combine.
 
  +
*If attack damage is negated, the consequent effects targeting that card, like Leech or Poison, will not come into play.
  +
*Attack cannot go lower than 0 and health cannot go higher than card's maximum health.
  +
*Skill effects stack additively. Imagine as if Disease 5 and Scavenge 7 effects interact as -5+7=+2 Max HP.
  +
*Targeting is performed on tet-a-tet basis, therefore Payback will always reciprocate only to the skill user.
   
==Triggered==
+
==Sources==
  +
*<span class="plainlinks">[https://www.kongregate.com/forums/2468-general/topics/631073-wip-tyrant-unleashed-skill-sort-of-guide?page=1 <nowiki>[WIP]</nowiki>Tyrant Unleashed Skill (Sort of) Guide]</span>
Triggered skills activate at specific times or when specific conditions are met.
 
   
  +
*<span class="plainlinks">[https://www.kongregate.com/forums/2468-general/topics/1763348 Support, Guides, Drop Rates, and Helpful Information!]</span>
[[File:Flurry_large.png|left]]
 
==='''Flurry every C'''===
 
''After this card attacks, Activate skills and Attack again. Flurry every C turns.''
 
* C is the number of turns in between activation of this skill.
 
* Each attack triggers Damage-Dependent abilities, as well as on-hit abilities like [[Counter]].
 
* [[Jam]] currently only activates once per turn, regardless of Flurry, but this may change in the future.
 
* If the Assault with Flurry is Jammed, it will not activate Flurry and the cool-down will count down but not reset that turn.
 
   
  +
==See also==
 
  +
*[[Skill Mechanics]]
[[File:Valor_large.png|left]]
 
==='''Valor X'''===
 
''The first time this unit is activated, gain Attack permanently if opposing unit has more Attack.''
 
* When Valor triggers, increases the attack of this assault by X if the opposing assault has more attack than this assault.
 
* Valor only activates once, but the attack increase is permanent.
 
* If Valor fails to increase attack the first time, it does not try again.
 
* Valor fails if there is no card opposing this assault.
 
* Counts current attack of both cards, including modifiers from skills like Berserk, Corrosive, Rally, Valor, and Weaken.
 
 
==Upcoming==
 
Skills which are known to exist but are not yet on any released cards.
 
 
=== '''Avenge''' ===
 
=== '''Evolve''' ===
 
==='''Payback'''===
 

Latest revision as of 17:27, 27 February 2021

Reload Mortar All 69


(TRIGGER) NAME (CARD_ID) (N) (ALL) (S) (S2) (Y) (X) (C)

TRIGGER Overrides skill trigger condition.
NAME Activated skill.
CARD_ID Used by Summon to idicates what card will be introduced into battle.
N Indicates a specific number of cards that the skill targets; this is instead of the skill affecting "all". For example Overload 2 applies the Overload effect to two Assault cards.
ALL Same as if N would be equal to the amount of all available targets. For example Strike All 1 hits every enemy Assault instead of a single random one. Protect All Imperial 1 will give Protect to all of your Imperials and Progenitors, not just one.
S Indicates which skill will be affected.
S2 Used by Evolve to indicates what skill the evolved skill becomes.
Y Controls which factions can be targeted by the skill. It is either nothing or the name of a faction. Having no Y attribute means that a skill can target Assaults of any faction. For example, Heal 2 can target any Assault, even if it is a different faction than the card that used it. If Y is set to a faction, only Assaults of that faction or Progenitors can be targeted. Rally Imperial 2 can only target Imperials and Progenitors. At the moment, no skills that specifically target Progenitors exist.
X Controls the magnitude of the skill's effect. For example, Strike 2 does 2 damage, while Strike 3 deals 3 damage. For some defensive skills like Evade and Payback, it instead controls how many times they may activate per round.
C Limits how often skills can be used. It is often used on skills that would be too powerful if they could be used every turn.
Activation
  • Active offence/defence.
  • Triggers during the card's turn, before attack.
  • Skill user must be combat-ready.
Defensive
  • Passive offence/defence.
  • Triggers when the card is targeted by attack or Activation skill.
  • Skill user doesn't have to be combat-ready.
Combat Modifier
  • Alters the card's attack behaviour.
Damage-Dependent
  • Triggers when the card's attack deals non-zero damage.
Triggered
  • Activates when specific conditions are met.
Click - toggle detailed info

[⇄] [⇄] [⇄] [⇄] [⇄] [⇄]

Reveal Wall
Reveal Armor
Reveal Counter
Reveal Heal
Reveal Rally
Reveal Strike
Reveal Weaken
Reveal Siege
Reveal Pierce
Reveal Poison
Reveal Leech
Reveal Evade
Reveal Berserk
Reveal Enfeeble
Reveal Protect
Reveal Enhance
Reveal Jam
Reveal Corrosive
Reveal Rupture
Reveal Rush
Reveal Flying
Reveal Inhibit
Reveal Flurry
Reveal Valor
Reveal Overload
Reveal Legion
Reveal Payback
Reveal Avenge
Reveal Refresh
Reveal Evolve
Reveal Venom
Reveal Mend
Reveal Mortar
Reveal Swipe
Reveal Sunder
Reveal Enrage
Reveal Allegiance
Reveal Drain
Reveal Stasis
Reveal Revenge
Reveal Mimic
Reveal Coalition
Reveal Sabotage
Reveal Barrier
Reveal Entrap
Reveal Subdue
Reveal Tribute
Reveal Summon
Reveal Bravey
Reveal Absorb
Reveal Disease
Reveal Mark
Reveal Fortify
Reveal Hunt
Reveal Scavenge
Click - apply sorting filter ; SHIFT+Click - apply several sorting filters
NAME TRIGGER CARD_ID N ALL S S2 Y X C ORDER
Conceal Wall
Wall 3000

Intercepts attack damage dealt to the Commander.

  • For Structures only.
  • Incoming attack is entirely redirected from Commander onto the skill wielder.

Conceal Armor
Armor X 4000

Reduces damage dealt to this by each attack.

  • For Assaults only.
  • Does not affect Swipe.

Conceal Counter
Counter X 6000

When damaged by an attack, deals damage to attacker.

  • Will not activate if wielder's health remained intact.
  • Triggers before Leech.

Conceal Heal
Heal TRIGGER ALL Y X 105000

Heals an allied Assault.

  • Targets only wounded Assault units.

Conceal Rally
Rally TRIGGER ALL Y X 107000

Increases attack of an allied Assault.

  • Targets only Assaults that can act this turn.
  • Lasts until the end of the turn.
  • Stackable.

Conceal Strike
Strike TRIGGER ALL X 109000

Deals damage to an enemy Assault.


Conceal Weaken
Weaken TRIGGER ALL X 111000

Reduces attack of an enemy Assault.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Stackable.

Conceal Siege
Siege TRIGGER ALL X 112000

Deals damage to an enemy Structure.


Conceal Pierce
Pierce X 152000

Reduces the effect of damage prevention on attack damage.


Conceal Poison
Poison X 202000

After dealing attack damage, permanently inflicts Poison, dealing damage at the end of every turn.

  • Damage is applied at the end of player's turn.
  • Overrides itself for stronger effect.

Conceal Leech
Leech X 203000

After dealing attack damage to an Assault, heals self.

  • Heals for dealt damage(even if overflowed) or X, whichever is less.
  • Leech heals after Counter damage is dealt.

Conceal Evade
Evade X 1000

Avoids enemy skills.

  • X is how many times the card can nullify enemy skills each player's turn.
  • Only evades Activation skills.

Conceal Berserk
Berserk X 204000

After dealing attack damage, permanently increases attack.


Conceal Enfeeble
Enfeeble TRIGGER ALL X 108000

Inflicts Enfeeble on an enemy Assault, causing it to take increased damage from each instance of damage.

  • Stacks with itself and Protected.
  • Lasts until the end of the player's turn.

Conceal Protect
Protect TRIGGER ALL Y X 106000

Reduces damage dealt to an allied Assault for each instance of damage.

  • Stacks with iself and other icome damage modifying effects.
  • Lasts until the end of the opponent's next turn.

Conceal Enhance
Enhance TRIGGER N ALL S X 101000

Increase power of skill on an allied Assault.

  • Lasts until the end of the opponent's next turn.
  • Effect persists through Evolve.

Conceal Jam
Jam TRIGGER N ALL C 110000

Enemy Assault doesn't attack or use activation skills next turn. Cools down between activations.

  • Targets Assaults that will be able to act next turn.
  • Lasts until the end of the opponent's next turn.
  • Cooldown triggers only upon succesful activation.

Conceal Corrosive
Corrosive X 7010

When damaged by an attack, inflicts Corrosive on attacker, causing loss of attack after each attack. Removed after a failure to attack.

  • Will not activate if wielder's health remained intact.
  • After effect is gone attack is restored to its original amount along with permanent attack bonuses.
  • Berserk is applied before Corroded.
  • Overrides itself for stronger effect.

Conceal Inhibit
Inhibit X 201000

At turn start, inflicts Inhibit on opposing Assault, causing it to avoid allied skills.

  • X is the number of friendly skills avoided.
  • Lasts until the end of the opponent's next turn.
  • Overrides itself for stronger effect.(?)
  • Does not prevent Overload.

Conceal Flurry
Flurry X C 251000

After attacking, activate skills and attack again. Cools down between activations.

  • Also triggers effects that occur when wielder starts and ends action.
  • Inability to attack does not prevent skill activation.
  • Each attack triggers damage-dependent and on-hit abilities.

Conceal Valor
Valor X 51000

On first activation, if opposing Assault has more attack, permanently increases attack.

  • For Assaults only.
  • Fails if there is no card opposing this Assault.
  • Counts current attack of both cards, including modifiers from skills.
  • Checks attack of valor unit at start of turn (before rally from friendly skills).

Conceal Overload
Overload TRIGGER N ALL Y 103000

Ally Assaults cannot have targeted skills avoided or prevented.

  • Lasts until end of player's turn.
  • Activation skills of Overloaded Assaults ignore Evade, Protected,and Inhibited.
  • Overload itself can be avoided if the activator is not Overloaded.
  • Only targets Assaults with Enfeeble, Jam, Siege, Strike or Weaken.
  • Can target Inhibited allies.
  • Only targets active Assaults that have not acted yet this turn.
  • Affects only Activation.
  • Does not target overloaded allies.

Conceal Legion
Legion X 151000

Deals additional attack damage for each other allied Assault of the same Faction.

  • Allied Assaults have to be adjacent.

Conceal Payback
Payback X 2000

Enemy Assault skills that target this also target the user of that skill.

  • X is the amount of activations per turn.
  • Only Assault Activation skills are affected.
  • For Assaults only.
  • Paybacked skill cannot be Evaded or Paybacked.
  • Triggers before wielder's death.
  • Evade triggers first, therefore subsequent Payback will not activate.
  • Can affect Mimiced skills, but not Mimic itself.

Conceal Avenge
Avenge X 5000

When a friendly Assault dies, permanently increases attack and max health. Half effect for non-adjacents.

  • For Assaults only.
  • Triggers before Swipe.
  • Stacks with itself and other similar effects.
  • Both max and current health are affected.
  • Will not trigger if wielder killed during "all" attack.

Conceal Refresh
Refresh X 203001

At end of your turn, heals self.

  • Triggers before Poison.
  • Unaffected by Flurry.

Conceal Evolve
Evolve TRIGGER N ALL S S2 102000

Friendly Assault with S changes that skill to S2 until next turn.

  • Lasts until the end of the opponent's next turn.
  • Targets only Assaults with S, but without S2.
  • Evolve can target inactive Assaults if S2 will trigger.
  • Enhance effect is carried over.
  • Only following Evolve combinations are available for player cards:
    • Strike-Rupture
    • Weaken-Sunder
    • Siege-Mortar
    • Pierce-Rupture
    • Leech-Refresh
    • Poison-Venom
    • Payback-Revenge
    • Swipe-Drain

Conceal Venom
Venom X 202001

If enemy is poisoned, deal additional attack damage. Then permanently inflict Poison.


Conceal Mend
Mend TRIGGER X 104000

Heals adjacent Assaults.

  • Heals each adjacent assault.
  • For Assaults only.

Conceal Mortar
Mortar TRIGGER ALL X 112001

Deals damage to an enemy Structure or half damage to an enemy Assault if no Structures.

  • Damage received by Assaults is rounded up.

Conceal Swipe
Swipe X 153000

After attacking an enemy Assault, deal damage to the adjacent enemy Assaults.

  • Avenge will trigger before Swipe, but after Attack.
  • Adjacent enemies take untargeted skill damage.

Conceal Sunder
Sunder TRIGGER ALL X 111001

Reduces attack of an enemy Assault and it can't increase attack or deal increased damage.

  • Targets only Assaults who will be able to attack during next turn.
  • Lasts until the end of next turn.
  • Does not affect already applied permanent Attack bonuses.
  • Does not prevent Flurry and Swipe.
  • Prevents Valor, Allegiance, Legion, Coalition, and Berserk.
  • Prevents targeting by Rally.
  • Rupture and Venom will not do additional damage.
  • Enrage will fail to apply Berserk.
  • Will not deal additional attack damage to Enfeebled enemies.

Conceal Enrage
Enrage TRIGGER N ALL Y X 107500

Allied Assault gains Berserk.

  • Stacks with itself and other similar effects.
  • The Enraged status is removed at the end of the Assault’s turn.
  • Targets only cards that are able to attack.
  • Will fail on Sundered target.

Conceal Allegiance
Allegiance X 55000

When you play another card of this Faction, permanently increases attack and max health.

  • For Assaults only.
  • Sundered cards will only gain health.
  • Both max and current health are affected.

Conceal Drain
Drain X 153000

After attacking, Swipes and then heals this unit for the total amount of damage dealt by Swipe and Attack.

  • Works like Swipe+Leech

Conceal Stasis
Stasis X 4800

When this or another Assault of the same faction is played, Protects it until it activates.

  • For Assaults only.
  • Stackable.
  • Affects each instance of damage.
  • Overloaded will ignore damage reduction effect.
  • Cannot be Inhibited.

Conceal Revenge
Revenge X 2001

Enemy Assault skills that target this also target the user of that skill and adjacent Assaults.

  • Behaves like Payback.
  • Targeting all available targets spends only 1 charge.

Conceal Mimic
Mimic TRIGGER X C 113000

Activate an enemy Assault's Activated skill using Mimic's power. Ignores Faction restrictions and cooldown.

  • Enhance, Evolve, Rush, Mend(For non-Assault Activator) and Mimic will not be Mimiced.
  • Overloaded status and N can be Mimiced.
  • Can target skills with "On Attacked" triggers.

Conceal Coalition
Coalition X 152000

Deals additional attack damage for each different faction among allied Assaults.

  • Wielder's faction is included.
  • Extra damage cannot increase attack from 0, but can help penetrate Armor and Protect

Conceal Sabotage
Sabotage X 201500

At turn start, inflicts Sabotage on opposing Assault, reducing the power of its Activation skills.

  • Only affects X parameter.
  • Traget's X can be Enhanced from 0.
  • Lasts until the end of the opponent’s next turn.

Conceal Barrier
Barrier X 55500

At the end of each action, Protects self for each instance of damage taken during that action.

  • Cannot be triggered by Poison damage.
  • Counter and Paybacked Strike do trigger Barrier, and it lasts until the end of the opponent’s next turn.

Conceal Entrap
Entrap TRIGGER N ALL Y X 107501

Allied Assault gains Counter.

  • Lasts until the end of opponent’s turn.
  • Stackable with itself and similar effects.
  • Assaults with Entrap can target themselves.

Conceal Subdue
Subdue X 7000

When damaged by an attack, permanently inflicts Subdue, reducing permanent attack and max HP increases.

  • Stackable.
  • Affects stacked value instead of each effect individually.
  • Affects both current and future bonuses.

Conceal Tribute
Tribute X 2002

Friendly Assault skills that target this unit also target the user of that skill.

  • X idndicates how many times Tributecan activate.
  • Discards targeting and faction modifiers from Tributed skill.
  • Inhibit can block Tributed skill and fail Tribute activation.
  • Tributed skills cannot be Tributed.

Conceal Summon
Summon TRIGGER CARD_ID C 51100

Summons a card to the right of your rightmost card.

  • Cannot be Mimiced.
  • Triggers only once.
  • Does not trigger Allegiance.
  • Summoned cards receive Stasis.

Conceal Bravey
Bravery X 51110

At turn start, if the opposing Assault has higher attack, permanently increases attack.

  • Triggers after "On Play" skills.
  • Compares only current attack value.

Conceal Absorb
Absorb X 51111

Absorbs damage dealt by enemy skills each turn.

  • Refreshes at the start of the card’s turn, at the same time as Valor, before BGEs, commander skills, and On Play skills.
  • Refreshes back to its starting value.
  • Evade triggers first.

Conceal Disease
Disease X 201510

At turn start, permanently inflicts Disease on opposing Assault, reducing healing and max health increases received.

  • Permanent.
  • Stacks with itself and other Max HP effects.
  • Can cured out by positive Max HP effect.
  • Affects only consequent Max HP increases.
  • Triggers before Subdue.

Conceal Mark
Mark X 204002

After attacking an Assault, inflicts Mark, causing it to take increased damage from each attack.

  • Stacks with itself.
  • Permanent.
  • Not affected by Sabotage and cannot be Mimiced or Evaded.

Conceal Fortify
Fortify TRIGGER X 104001

Permanently increases the maximum health of adjacent Assaults.

  • Stacks with itself and other maximum HP increases.
  • For Assaults only.
  • Can only be mimiced by Assaults.

Conceal Hunt
Hunt X 153000

After attacking, deals damage to the leftmost enemy Assault.

  • Acts as a separate instance of damage.
  • Hunt is non-targeting skill damage and is not affected by Armor, Evade, or Revenge.
  • Activates only when attacking an Assault.
  • Activates after Swipe/Drain.

Conceal Scavenge
Scavenge X 5010

When another card dies, permanently increases max health.


Reveal Rupture
Rupture X 152001

Deals additional attack damage and reduces the effect of damage prevention on attack damage.

  • Obtained by Evolving from Pierce.
  • First updates opponent's damage prevention stats, then deals additional damage.

Reveal Rush
Rush 103500

Reduces an allied Assault’s delay by 1.

  • Unobtainable.
  • Only targets unactivated Assaults.
  • Triggers only once unless wielded by Commander.
  • Can trigger target's Valor.

Reveal Rush
Flying 1

Attacks are dodged 50% of the time, but never when you want it to.

  • Gilian Shardkeeper has this skill and can be fused from [Vindicator Reactor, 2x Gil's Shard]

Inportant Notes[]

  • Cards take their turn in the following order:
    1. Commander cards
    2. Structure cards (from left to right)
    3. Assault cards (from left to right)
  • Cards use Activation skills written on them from top to bottom during their turn, before their normal attack.
  • Cards with 0 attack will not trigger skills that require attack action.
  • If attack damage is negated, the consequent effects targeting that card, like Leech or Poison, will not come into play.
  • Attack cannot go lower than 0 and health cannot go higher than card's maximum health.
  • Skill effects stack additively. Imagine as if Disease 5 and Scavenge 7 effects interact as -5+7=+2 Max HP.
  • Targeting is performed on tet-a-tet basis, therefore Payback will always reciprocate only to the skill user.

Sources[]

See also[]