Tyrant Unleashed Wiki
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Benefits

  • More simple description than tables
  • Easily add categories to the page
  • Automatically decorate values which differ from former level
  • Changing design, or category names of every card pages becomes easier

Format

UPDATE: maxlv= option is up. You can specify card's max level independently of rarity, so you can make 1-row table for Salvage Crate etc., or 3-row table (despite Epic) for Fortress cards.

Example : Hydra

{{CardStatsTest
| type=Assault
| rarity=Rare
| faction=Raider
| set=Standard
| maxlv=
| 3 |  9 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 1 |
| 3 | 11 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 1 |
| 3 | 12 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 2 |
| 3 | 12 | 4 | [[File:Armor.png|left]] Armor 2 | [[File:Strike.png|left]] Strike 2 | [[File:Berserk.png|left]] Berserk 1
}}

(Spacing doesn't affect results)

  • type: Assault/Structure/Commander, adds a category named (type)+"s", e.g. Assaults
  • rarity: Common/Rare/Epic etc., adds a category named (rarity), e.g. Rare
    • the max level can be set by maxlv= value. If omitted, the number of rows, or card's levels depends on this rarity setting
    • Rare: 4 rows, Epic/Legendary/Vindicator : 6 rows, Otherwise: 3 rows
  • faction: Imperial/Raider etc., adds a category named (faction), e.g. Xeno
  • set: the set that the card belongs to, eg. Standard, Fusion, Tartarus
  • maxlv (optional): card's max level, set this if the relation between rarity and max level is not as mentioned above.
  • latter part (repeat this as many times as the card's max level)
  • |attack|health|delay|1st skill|2nd skill|3rd skill
    • please put images to each non-blank skill fields in the following format.
    • [[File:(skill name).png|left]]
    • items must be written on the right of pipes
    • you can leave the items blank (in case of the card doesn't have 3 skills in any levels, or attack for Structure, delay and attack for Commander)
    • don't omit pipes! -> | each data of a level always consists 6 pipes

For example, you shouldn't write as below:

|2|3|3|[[File:Armor.png|left]]Armor 1
|2|3|3|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 1
|2|3|5|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 2

then you'll get:

Level Attack Health Delay
Skills
3
Attack.png
Armor.png
Armor 1
Health.png
Siege.png
Siege 2
Delay.png
{{{15}}}
{{{16}}}
{{{17}}}
{{{18}}}
2
Attack.png
3
Health.png
Armor.png
Armor 1
Delay.png
Siege.png
Siege 1
2
3
5
1
Attack.png
2
Health.png
3
Delay.png
3
Armor.png
Armor 1
2
3

therefore you should write as below, including blank items:

|2|3|3|[[File:Armor.png|left]]Armor 1||
|2|3|3|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 1|
|2|3|5|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 2|

then you'll get:


Level Attack Health Delay
Skills
3
Attack.png
2
Health.png
3
Delay.png
5
Armor.png
Armor 1
Siege.png
Siege 2
2
Attack.png
2
Health.png
3
Delay.png
3
Armor.png
Armor 1
Siege.png
Siege 1
1
Attack.png
2
Health.png
3
Delay.png
3
Armor.png
Armor 1

Level 10 Test

|type=Assault
|rarity=Vindicator
|faction=Imperial
|set=Unavailable

|maxlv=10

|4|18|2|[[File:Armor.png|left]]Armor 3|[[File:Heal.png|left]]Heal 3|[[File:Siege.png|left]]Siege 5

|5|21|2|[[File:Armor.png|left]]Armor 4|[[File:Heal.png|left]]Heal 3|[[File:Siege.png|left]]Siege 6

|5|24|2|[[File:Armor.png|left]]Armor 5|[[File:Heal.png|left]]Heal All 3|[[File:Siege.png|left]]Siege 7

|5|28|2|[[File:Heal.png|left]]Heal All 3|[[File:Weaken.png|left]]Weaken 3|[[File:Jam.png|left]]Jam every 3

|6|31|2|[[File:Heal.png|left]]Heal All 4|[[File:Weaken.png|left]]Weaken All 3|[[File:Jam.png|left]]Jam every 3

|7|31|2|[[File:Heal.png|left]]Heal All 4|[[File:Weaken.png|left]]Weaken All 4|[[File:Jam.png|left]]Jam every 2

|7|33|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 4|[[File:Flurry.png|left]]Flurry every 4

|7|35|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3

|8|36|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3

|9|37|2|[[File:Heal.png|left]]Heal All 6|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3


Type: Assault
Rarity: Vindicator
Faction: Imperial
Set: Unavailable
Level Attack Health Delay
Skills
10
Attack.png
9
Health.png
37
Delay.png
2
Heal.png
Heal All 6
Weaken.png
Weaken All 5
Flurry.png
Flurry every 3
9
Attack.png
8
Health.png
36
Delay.png
2
Heal.png
Heal All 5
Weaken.png
Weaken All 5
Flurry.png
Flurry every 3
8
Attack.png
7
Health.png
35
Delay.png
2
Heal.png
Heal All 5
Weaken.png
Weaken All 5
Flurry.png
Flurry every 3
7
Attack.png
7
Health.png
33
Delay.png
2
Heal.png
Heal All 5
Weaken.png
Weaken All 4
Flurry.png
Flurry every 4
6
Attack.png
7
Health.png
31
Delay.png
2
Heal.png
Heal All 4
Weaken.png
Weaken All 4
Jam.png
Jam every 2
5
Attack.png
6
Health.png
31
Delay.png
2
Heal.png
Heal All 4
Weaken.png
Weaken All 3
Jam.png
Jam every 3
4
Attack.png
5
Health.png
28
Delay.png
2
Heal.png
Heal All 3
Weaken.png
Weaken 3
Jam.png
Jam every 3
3
Attack.png
5
Health.png
24
Delay.png
2
Armor.png
Armor 5
Heal.png
Heal All 3
Siege.png
Siege 7
2
Attack.png
5
Health.png
21
Delay.png
2
Armor.png
Armor 4
Heal.png
Heal 3
Siege.png
Siege 6
1
Attack.png
4
Health.png
18
Delay.png
2
Armor.png
Armor 3
Heal.png
Heal 3
Siege.png
Siege 5
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