Benefits
- More simple description than tables
- Easily add categories to the page
- Automatically decorate values which differ from former level
- Changing design, or category names of every card pages becomes easier
Format
UPDATE: maxlv= option is up. You can specify card's max level independently of rarity, so you can make 1-row table for Salvage Crate etc., or 3-row table (despite Epic) for Fortress cards.
Example : Hydra
{{CardStatsTest | type=Assault | rarity=Rare | faction=Raider | set=Standard | maxlv= | 3 | 9 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 1 | | 3 | 11 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 1 | | 3 | 12 | 4 | [[File:Armor.png|left]] Armor 1 | [[File:Strike.png|left]] Strike 2 | | 3 | 12 | 4 | [[File:Armor.png|left]] Armor 2 | [[File:Strike.png|left]] Strike 2 | [[File:Berserk.png|left]] Berserk 1 }}
(Spacing doesn't affect results)
- type: Assault/Structure/Commander, adds a category named (type)+"s", e.g. Assaults
- rarity: Common/Rare/Epic etc., adds a category named (rarity), e.g. Rare
- the max level can be set by maxlv= value. If omitted, the number of rows, or card's levels depends on this rarity setting
- Rare: 4 rows, Epic/Legendary/Vindicator : 6 rows, Otherwise: 3 rows
- faction: Imperial/Raider etc., adds a category named (faction), e.g. Xeno
- set: the set that the card belongs to, eg. Standard, Fusion, Tartarus
- maxlv (optional): card's max level, set this if the relation between rarity and max level is not as mentioned above.
- latter part (repeat this as many times as the card's max level)
|attack|health|delay|1st skill|2nd skill|3rd skill
- please put images to each non-blank skill fields in the following format.
[[File:(skill name).png|left]]
- items must be written on the right of pipes
- you can leave the items blank (in case of the card doesn't have 3 skills in any levels, or attack for Structure, delay and attack for Commander)
- don't omit pipes! -> | each data of a level always consists 6 pipes
For example, you shouldn't write as below:
|2|3|3|[[File:Armor.png|left]]Armor 1 |2|3|3|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 1 |2|3|5|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 2
then you'll get:
Level | Attack | Health | Delay |
---|---|---|---|
Skills | |||
3 | Armor 1 | Siege 2 | {{{15}}} |
{{{16}}} | |||
{{{17}}} | |||
{{{18}}} | |||
2 | 3 | Armor 1 | Siege 1 |
2 | |||
3 | |||
5 | |||
1 | 2 | 3 | 3 |
Armor 1 | |||
2 | |||
3 |
therefore you should write as below, including blank items:
|2|3|3|[[File:Armor.png|left]]Armor 1|| |2|3|3|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 1| |2|3|5|[[File:Armor.png|left]]Armor 1|[[File:Siege.png|left]]Siege 2|
then you'll get:
Level | Attack | Health | Delay |
---|---|---|---|
Skills | |||
3 | 2 | 3 | 5 |
Armor 1 | |||
Siege 2 | |||
2 | 2 | 3 | 3 |
Armor 1 | |||
Siege 1 | |||
1 | 2 | 3 | 3 |
Armor 1 |
Level 10 Test
|type=Assault |rarity=Vindicator |faction=Imperial |set=Unavailable |maxlv=10 |4|18|2|[[File:Armor.png|left]]Armor 3|[[File:Heal.png|left]]Heal 3|[[File:Siege.png|left]]Siege 5 |5|21|2|[[File:Armor.png|left]]Armor 4|[[File:Heal.png|left]]Heal 3|[[File:Siege.png|left]]Siege 6 |5|24|2|[[File:Armor.png|left]]Armor 5|[[File:Heal.png|left]]Heal All 3|[[File:Siege.png|left]]Siege 7 |5|28|2|[[File:Heal.png|left]]Heal All 3|[[File:Weaken.png|left]]Weaken 3|[[File:Jam.png|left]]Jam every 3 |6|31|2|[[File:Heal.png|left]]Heal All 4|[[File:Weaken.png|left]]Weaken All 3|[[File:Jam.png|left]]Jam every 3 |7|31|2|[[File:Heal.png|left]]Heal All 4|[[File:Weaken.png|left]]Weaken All 4|[[File:Jam.png|left]]Jam every 2 |7|33|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 4|[[File:Flurry.png|left]]Flurry every 4 |7|35|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3 |8|36|2|[[File:Heal.png|left]]Heal All 5|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3 |9|37|2|[[File:Heal.png|left]]Heal All 6|[[File:Weaken.png|left]]Weaken All 5|[[File:Flurry.png|left]]Flurry every 3
Type: | Assault |
---|---|
Rarity: | Vindicator |
Faction: | Imperial |
Set: | Unavailable |
Level | Attack | Health | Delay |
---|---|---|---|
Skills | |||
10 | 9 | 37 | 2 |
Heal All 6 | |||
Weaken All 5 | |||
Flurry every 3 | |||
9 | 8 | 36 | 2 |
Heal All 5 | |||
Weaken All 5 | |||
Flurry every 3 | |||
8 | 7 | 35 | 2 |
Heal All 5 | |||
Weaken All 5 | |||
Flurry every 3 | |||
7 | 7 | 33 | 2 |
Heal All 5 | |||
Weaken All 4 | |||
Flurry every 4 | |||
6 | 7 | 31 | 2 |
Heal All 4 | |||
Weaken All 4 | |||
Jam every 2 | |||
5 | 6 | 31 | 2 |
Heal All 4 | |||
Weaken All 3 | |||
Jam every 3 | |||
4 | 5 | 28 | 2 |
Heal All 3 | |||
Weaken 3 | |||
Jam every 3 | |||
3 | 5 | 24 | 2 |
Armor 5 | |||
Heal All 3 | |||
Siege 7 | |||
2 | 5 | 21 | 2 |
Armor 4 | |||
Heal 3 | |||
Siege 6 | |||
1 | 4 | 18 | 2 |
Armor 3 | |||
Heal 3 | |||
Siege 5 |